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Gamemastering
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Creating NPCs
Step 6: Gear
Source
PRPG Core Rulebook pg. 453
After recording all of the NPC’s class features, the next step is to outfit the character with gear appropriate to his level. Note that NPCs receive less gear than PCs of an equal level. If an NPC is a recurring character, his gear should be selected carefully. Use the total gp value found on Table 14–9 to determine how much gear he should carry. NPCs that are only scheduled to appear once can have a simpler gear selection. Table 14–9 includes a number of categories to make it easier to select an NPC’s gear. When outfitting the character, spend the listed amount on each category by purchasing as few items as possible. Leftover gold from any category can be spent on any other category. Funds left over at the end represent coins and jewelry carried by the character.
Note that these values are approximate and based on the values for a campaign using the medium experience progression and a normal treasure allotment. If your campaign is using the fast experience progression, treat your NPCs as one level higher when determining their gear. If your campaign is using the slow experience progression, treat the NPCs as one level lower when determining their gear. If your campaign is high fantasy, double these values. Reduce them by half if your campaign is low fantasy. If the final value of an NPC’s gear is a little over or under these amounts, that’s okay.
Weapons
: This includes normal, masterwork, and magic weapons, as well as magic staves and wands used by spellcasters to harm their enemies. For example, a
wand of scorching ray
would count as a weapon, but a
staff of life
would count as a piece of magic gear.
Protection
: This category includes armor and shields, as well as any magic item that augments a character’s Armor Class or saving throws.
Magic
: This category includes all other permanent magic items. Most rings, rods, and wondrous items fit into this category.
Limited Use
: Items that fall into this category include alchemical items, potions, scrolls, and wands with few charges. Charged wondrous items fall into this grouping as well.
Gear
: Use the amount in this category to purchase standard nonmagical gear for the character. In most cases, this equipment can be omitted during creation and filled in as needed during play. You can assume that the character has whatever gear is needed for him to properly use his skills and class abilities. This category can also include jewelry, gems, or loose coins that the NPC might have on his person.
Table 14-9: NPC Gear
Basic Level
Heroic Level
Total gp Value
Weapons
Protection
Magic
Limited Use
Gear
1
—
260 gp
50 gp
130 gp
—
40 gp
40 gp
2
1
390 gp
100 gp
150 gp
—
40 gp
100 gp
3
2
780 gp
350 gp
200 gp
—
80 gp
150 gp
4
3
1,650 gp
650 gp
800 gp
—
100 gp
200 gp
5
4
2,400 gp
900 gp
1,000 gp
—
300 gp
200 gp
6
5
3,450 gp
1,400 gp
1,400 gp
—
450 gp
200 gp
7
6
4,650 gp
2,350 gp
1,650 gp
—
450 gp
200 gp
8
7
6,000 gp
2,700 gp
2,000 gp
500 gp
600 gp
200 gp
9
8
7,800 gp
3,000 gp
2,500 gp
1,000 gp
800 gp
500 gp
10
9
10,050 gp
3,500 gp
3,000 gp
2,000 gp
1,050 gp
500 gp
11
10
12,750 gp
4,000 gp
4,000 gp
3,000 gp
1,250 gp
500 gp
12
11
16,350 gp
6,000 gp
4,500 gp
4,000 gp
1,350 gp
500 gp
13
12
21,000 gp
8,500 gp
5,500 gp
5,000 gp
1,500 gp
500 gp
14
13
27,000 gp
9,000 gp
8,000 gp
7,000 gp
2,500 gp
500 gp
15
14
34,800 gp
12,000 gp
10,500 gp
9,000 gp
2,800 gp
500 gp
16
15
45,000 gp
17,000 gp
13,500 gp
11,000 gp
3,000 gp
500 gp
17
16
58,500 gp
19,000 gp
18,000 gp
16,000 gp
4,000 gp
1,500 gp
18
17
75,000 gp
24,000 gp
23,000 gp
20,000 gp
6,500 gp
1,500 gp
19
18
96,000 gp
30,000 gp
28,000 gp
28,000 gp
8,000 gp
2,000 gp
20
19
123,000 gp
40,000 gp
35,000 gp
35,000 gp
11,000 gp
2,000 gp
—
20
159,000 gp
55,000 gp
40,000 gp
44,000 gp
18,000 gp
2,000 gp