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GM Screen
Basics
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Character Creation
Age
Source
PRPG Core Rulebook pg. 168
You can choose or randomly generate your character’s age. If you choose it, it must be at least the minimum age for the character’s race and class (see Table 7–1). Alternatively, roll the dice indicated for your class on Table 7–1 and add the result to the minimum age of adulthood for your race to determine how old your character is.
Table 7-1: Random Starting Ages
Race
Adulthood
Barbarian, Rogue, Sorcerer
Bard, Fighter, Paladin, Ranger
Cleric, Druid, Monk, Wizard
Human
15 years
+1d4
+1d6
+2d6
Dwarf
40 years
+3d6
+5d6
+7d6
Elf
110 years
+4d6
+6d6
+10d6
Gnome
40 years
+4d6
+6d6
+9d6
Half-elf
20 years
+1d6
+2d6
+3d6
Half-orc
14 years
+1d4
+1d6
+2d6
Halfling
20 years
+2d4
+3d6
+4d6
With age, a character’s physical ability scores decrease and his mental ability scores increase (see Table 7–2). The effects of each aging step are cumulative. However, none of a character’s ability scores can be reduced below 1 in this way.When a character reaches venerable age, secretly roll his maximum age (on Table 7–2) and record the result, which the player does not know. A character who reaches his maximum age dies of old age sometime during the following year.
The maximum ages are for player characters. Most people in the world at large die from pestilence, accidents, infections, or violence before getting to venerable age.
Table 7-2: Aging Effects
Race
Middle Age
1
Old
2
Venerable
3
Maximum Age
Human
35 years
53 years
70 years
70 + 2d20 years
Dwarf
125 years
188 years
250 years
250 + 2d% years
Elf
175 years
263 years
350 years
350 + 4d% years
Gnome
100 years
150 years
200 years
200 + 3d% years
Half-elf
62 years
93 years
125 years
125 + 3d20 years
Half-orc
30 years
45 years
60 years
60 + 2d10 years
Halfling
50 years
75 years
100 years
100 + 5d20 years
1 At middle age, -1 to Str, Dex, and Con; +1 to Int, Wis, and Cha
2 At old age, -2 to Str, Dex, and Con; +1 to Int, Wis, and Cha
3 at venerable age, -3 to Str, Dex, and Con; +1 to Int, Wis, and Cha