Core Races | Other Races


Strix

Source Inner Sea Races pg. 249, Advanced Race Guide pg. 200, Inner Sea World Guide pg. 313, Pathfinder #25: The Bastards of Erebus pg. 83
Monster Entry Link
Human neighbors tell horrific tales of slaughter woven with frightened suspicion when speaking of strix. Strix, however, tell a tale of encroachment and a struggle for land and resources. For ages, humans invaded strix lands fighting bloody battles against the fierce, black-skinned creatures they thought to be winged devils. Over time, strix have developed a hatred for humankind and now fiercely protect their dwindling numbers.

Strix Racial Traits

+2 Dexterity, –2 Charisma: Strix are swift and elusive, but tend to be stubborn and swift to anger.
Medium: Strix are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Strix have a base speed of 30 feet on land.
Flight: Strix have a fly speed of 60 feet (average).
Low-Light Vision: Strix can see twice as far as humans in conditions of dim light.
Darkvision: Strix can see in the dark up to 60 feet.
Hatred: Strix receive a +1 bonus on attack rolls against humanoid creatures of the human subtype because of their special training against these hated foes.
Nocturnal: Strix gain a +2 racial bonus on Perception and Stealth checks in dim light or darkness.
Suspicious: Strix receive a +2 racial bonus on saving throws against illusion spells or effects.
Languages: Strix begin play speaking Strix. Those with high Intelligence scores can choose any of the following languages: Auran, Azlanti, Common, Draconic, Giant, Gnome, Goblin, and Infernal.

Strix Alternate Racial Traits

Replaces Hatred, Suspicious

Cautious Brawler
Source Inner Sea Races pg. 216
Because strix are careful to avoid injuring other strix even when they fight with each other, they develop a talent for fighting without causing lasting harm. They gain a +1 racial bonus on damage rolls when dealing nonlethal damage and take no attack penalty when dealing nonlethal damage with a lethal weapon. This racial trait replaces hatred and suspicious.

Replaces Nocturnal

Dayguard
Source Advanced Race Guide pg. 200
Familiar with watching over its tribe during the day, the strix gains a +2 racial bonus on Perception checks and treats Perception as a class skill. This racial trait replaces nocturnal.

Frightening
Source Advanced Race Guide pg. 200
The strix looks particularly menacing and use this to its advantage, gaining a +2 racial bonus on Intimidate checks. This racial trait replaces nocturnal.

Replaces Normal Speed

Wing-Clipped
Source Advanced Race Guide pg. 200
The flight of wing-clipped strix is weaker than normal, whether from deformity or injury. Their fly speed is 20 feet (poor) instead of the normal fly speed, and they must make a DC 30 Fly check to fly upward. Ostracized by their tribes and forced to deal with other races, these strix compensate for their weakness by gaining a +2 racial bonus on Bluff, Climb, and Diplomacy checks.

Replaces Suspicious

Nimble
Source Advanced Race Guide pg. 200
The strix receives a +1 racial bonus on Reflex saves. This replaces the suspicious racial trait.

Tough
Source Advanced Race Guide pg. 200
The strix receives a +1 racial bonus on Fortitude saves. This racial trait replaces suspicious.

Strix Favored Class Options

Instead of receiving an additional skill rank or hit point whenever they gain a level in a favored class, Strix have the option of choosing from a number of other bonuses, depending upon their favored class.

The following options are available to all Strix who have the listed favored class.

Barbarian (Advanced Race Guide pg. 200): Add +1 to the barbarian’s total number of rage rounds per day.
Bloodrager (Pathfinder #101: The Kintargo Contract pg. 73): Increase the bloodrager’s total number of bloodrage rounds per day by 1.
Brawler (Pathfinder #101: The Kintargo Contract pg. 73): Add 1/4 to the brawler’s effective class level to determine her unarmed strike damage.
Druid (Pathfinder #101: The Kintargo Contract pg. 73): Add a +1/2 bonus to Knowledge (nature) checks related to weather and flying animals.
Fighter (Advanced Race Guide pg. 200): Add +1/4 to the attack roll bonus from the strix’s hatred racial trait.
Hunter (Pathfinder #101: The Kintargo Contract pg. 73): Add 1 hit point to the hunter’s animal companion. If the hunter replaces her animal companion, the new animal companion gains these bonus hit points.
Monk (Advanced Race Guide pg. 200): Add +1/4 point to the monk’s ki pool.
Oracle (Pathfinder #101: The Kintargo Contract pg. 73): Add one spell known from the oracle spell list. This spell must be at least 1 level below the highest spell level the oracle can cast.
Ranger (Advanced Race Guide pg. 200): Add +1/2 round to the duration of the bonus granted to the companions of the ranger using his hunter’s bond ability.
Shaman (Pathfinder #101: The Kintargo Contract pg. 73): Add 1/2 to the shaman’s effective class level for the purpose of determining her spirit animal’s natural armor adjustment, Intelligence, and special abilities.
Slayer (Pathfinder #101: The Kintargo Contract pg. 73): Increase the studied target bonus on Perception and Survival checks by 1/4. When the slayer gains the stalker class feature, the slayer also gains this increase to the studied target bonus on Stealth checks.
Witch (Pathfinder #101: The Kintargo Contract pg. 73): Add one spell from the witch spell list to the witch’s familiar. This spell must be at least 1 level below the highest spell level the witch can cast. If the witch ever replaces this familiar, the new familiar knows these bonus spells.