Beings of IbSource Pathfinder #111: Dreams of the Yellow King pg. 87 Living examples of this time-forgotten race may yet exist on distant worlds, or they could be resurrected by curious spellcasters. A living being of Ib is not a very dangerous creature, but those who gain levels in spellcasting classes can become quite formidable; they overwhelmingly prefer divine spellcasting classes and typically venerate Bokrug.
Living beings of Ib are defined by their class levels—they do not have racial Hit Dice. All living beings of Ib have the following racial traits. They are Medium- sized aberrations. A being of Ib is a 14-point race if you use the Pathfinder RPG Advanced Race Guide'sBeing of Ib Racial Traits–4 Strength, –2 Constitution, +4 Wisdom: Beings of Ib are frail and weak, yet profoundly faithful and devoted. Aquatic: A being of Ib is aquatic. It can move in water without attempting Swim checks and can breathe underwater. It always treats Swim as a class skill. Darkvision: A being of Ib has darkvision to 60 feet. Low-Light Vision: A being of Ib can see twice as far as a human in dim light. Amphibious: A being of Ib is able to survive indefinitely on land. Speed: A being of Ib has a land speed of 20 feet and a swim speed of 30 feet. Amorphous: Although a being of Ib's body is solid and it cannot adjust its shape, its slimy skin and internal structures (skeleton and organs alike) are strangely composed of the same alien matter. This lack of any real single weak point means that the being of Ib is immune to precision damage (such as sneak attacks) and critical hits. Voiceless: Voiceless (Ex) An Ib shade has no voice and cannot speak or take any verbal action as a result. An Ib shade that gains a level in a spellcasting class automatically replaces any verbal components required by its spells with thought components. Languages: A being of Ib cannot speak, but is entirely capable of learning and understanding languages. The creatures' language, Ib, is a combination of hand gestures and facial expressions.
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