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Undead Bane

Undead Bane CR 16

Source NPC Codex pg. 202
XP 76,800
Human ranger 9/sorcerer 1/arcane archer 7
N Medium humanoid (human)
Init +9; Senses Perception +22


AC 26, touch 17, flat-footed 21 (+6 armor, +1 deflection, +4 Dex, +1 dodge, +1 insight, +3 natural)
hp 138 (9d10+1d6+7d10+43)
Fort +16, Ref +17, Will +11
Defensive Abilities evasion


Speed 30 ft.
Melee +1 short sword +17/+12/+7/+2 (1d6+1/19–20)
Ranged +2 flaming shock shortbow +24/+19/+14/+9 (1d6+2/×3 plus 1d6 electricity and 1d6 fire)
Special Attacks enhance arrows (distance, elemental, elemental burst, magic), favored enemy (humans +2, undead +4), imbue arrow, phase arrow (1/day), seeker arrow (2/day)
Spell-Like Abilities (CL 6th; concentration +8)
5/day—touch of destiny
Ranger Spells Prepared (CL 6th; concentration +8)
2nd—barkskin, snare
1st—alarm, entangle, resist energy
Sorcerer Spells Known(CL 6th; concentration +8; arcane spell failure 20%)
3rd (3/day)—slow (DC 15)
2nd (6/day)—false life, mirror image
1st (7/day)—burning hands (DC 13), detect undead, silent image (DC 13), true strike
0 (at will)—acid splash, disrupt undead, light, mage hand, message, open/close, resistance
Bloodline destined


Before Combat The arcane archer casts barkskin and uses her wand of shield. She prepares frost burst arrows using her enhance arrows ability.
During Combat Preferring to stay out of the reach and sight of powerful enemies, the arcane archer casts fly and greater invisibility on herself, takes flight, and pelts her enemies with arrows from relative safety.
Base Statistics Without barkskin, the arcane archer’s statistics are AC 24, touch 17, flat-footed 19


Str 10, Dex 20, Con 14, Int 8, Wis 14, Cha 14
Base Atk +16; CMB +16; CMD 34
Feats Deadly Aim, Dodge, Endurance, Eschew Materials, Great Fortitude, Greater Vital Strike, Improved Initiative, Improved Vital Strike, Manyshot, Point-Blank Shot, Precise Shot, Rapid Shot, Vital Strike, Weapon Focus (shortbow)
Skills Climb +12, Heal +15, Intimidate +12, Knowledge (religion) +9, Perception +22, Stealth +17, Survival +15, Swim +12
Languages Common
SQ bloodline arcana (gains a luck bonus on saves when casting personal-range spells), evasion, favored terrain (forest +2, underground +4), hunter’s bond (companions), swift tracker, track +4, wild empathy +11, woodland stride
Combat Gear +1 ghost touch arrows (10), +1 undead-bane arrows (10), potion of cure moderate wounds, potion of cure serious wounds, potion of lesser restoration, potion of remove disease, scrolls of greater invisibility (2), scrolls of invisibility (2), wand of fly (10 charges), wand of shield (20 charges), holy water (10); Other Gear +2 chain shirt, +2 flaming shock shortbow with 20 arrows, +1 short sword, amulet of natural armor +1, belt of physical might +2 (Dex, Con), cloak of resistance +2, dusky rose prism ioun stone, efficient quiver, ring of feather fall, ring of protection +1, 238 gp

Though these archers primarily hunt undead, they are dangerous foes for any creatures.

Sorina Kalthorin

Sorina believes undeath is a scourge and corruption that must be purged. As long as the undead spread their filth, all other moral questions are moot. She sees it as her sacred duty to destroy all undead she comes across. To this end, she is constantly in search of crypts and ruins that hide her hated foes.