All

Alchemist | Antipaladin | Arcanist | Barbarian | Bard | Bloodrager | Brawler | Cavalier | Cleric | Druid | Fighter | Gunslinger | Hunter | Inquisitor | Investigator | Magus | Monk | Ninja | Oracle | Paladin | Ranger | Rogue | Samurai | Shaman | Skald | Slayer | Sorcerer | Summoner | Swashbuckler | Warpriest | Witch | Wizard

Adept | Aristocrat | Commoner | Expert | Warrior


Temple (High Priest)

Temple (High Priest) CR 12

Source GameMastery Guide pg. 305
XP 19,200
Human cleric 13
LN Medium humanoid
Init +0; Senses Perception +15

Defense

AC 15, touch 10, flat-footed 15 (+3 armor, +2 shield)
hp 90 (13d8+32)
Fort +13, Ref +7, Will +18
Defensive Abilities unity (2/day)

Offense

Speed 30 ft.
Melee dagger +8 (1d4–1/19–20)
Ranged light crossbow +9 (1d8/19–20)
Special Attacks channel positive energy 5/day (DC 18, 7d6)
Spell-Like Abilities (CL 13th; concentration +20)
10/day—calming touch, inspiring word (6 rounds)
Cleric Spells Prepared (CL 13th; concentration +20)
7th—dictum (DC 24), repulsionD (DC 24), summon monster VII
6th—banishment (DC 23), heal, heroes’ feastD, word of recall
5th—breath of life, flame strike (DC 22), summon monster V, telepathic bondD, true seeing
4th—air walk, dimensional anchor, discern liesD, greater magic weapon, order’s wrath (DC 21), tongues
3rd—create food and water, dispel magic, magic vestmentD (2), prayer, protection from energy, searing light
2nd—aid, calm emotions (DC 19), enthrallD (DC 19), hold person (DC 19), sound burst (DC 19), spiritual weapon, status
1st—command (DC 18), comprehend languages, divine favorD, hide from undead (DC 18), protection from chaos, sanctuary (DC 18), shield of faith
0 (at will)—detect magic, guidance, light, read magic
D domain spell; Domains Community, Nobility

Statistics

Str 8, Dex 10, Con 15, Int 12, Wis 24, Cha 14
Base Atk +9; CMB +8; CMD 18
Feats Augment Summoning, Craft Rod, Craft Wand, Craft Wondrous Item, Leadership, Selective Channeling, Spell Focus (conjuration), Spell Penetration, Turn Undead
Skills Diplomacy +11, Heal +11, Knowledge (arcana) +6, Knowledge (local) +10, Knowledge (nobility) +10, Knowledge (religion) +16, Linguistics +10, Perception +15, Sense Motive +15, Spellcraft +16
Languages Aquan, Auran, Celestial, Common, Ignan, Infernal, Sylvan, Terran
Combat Gear lesser metamagic rods (extend, silent), wand of eagle’s splendor (50 charges), wand of silence (50 charges); Other Gear masterwork studded leather, +1 buckler, cold iron dagger, light crossbow with 10 cold iron bolts, belt of mighty constitution +2, cloak of resistance +3, eyes of the eagle, headband of inspired wisdom +4, incense of meditation

Boon A high priest may cast a spell at no cost (except for material components) or craft a magical item at a 10% discount. He may also be able to secure the PCs an audience with a ruler.