Temple (High Priest)Temple (High Priest) CR 12Source GameMastery Guide pg. 305 XP 19,200 Human cleric 13 LN Medium humanoid Init +0; Senses Perception +15DefenseAC 15, touch 10, flat-footed 15 (+3 armor, +2 shield) hp 90 (13d8+32) Fort +13, Ref +7, Will +18 Defensive Abilities unity (2/day)OffenseSpeed 30 ft. Melee dagger +8 (1d4–1/19–20) Ranged light crossbow +9 (1d8/19–20) Special Attacks channel positive energy 5/day (DC 18, 7d6) Spell-Like Abilities (CL 13th; concentration +20) 10/day—calming touch, inspiring word (6 rounds) Cleric Spells Prepared (CL 13th; concentration +20) 7th—dictum (DC 24), repulsionD (DC 24), summon monster VII 6th—banishment (DC 23), heal, heroes’ feastD, word of recall 5th—breath of life, flame strike (DC 22), summon monster V, telepathic bondD, true seeing 4th—air walk, dimensional anchor, discern liesD, greater magic weapon, order’s wrath (DC 21), tongues 3rd—create food and water, dispel magic, magic vestmentD (2), prayer, protection from energy, searing light 2nd—aid, calm emotions (DC 19), enthrallD (DC 19), hold person (DC 19), sound burst (DC 19), spiritual weapon, status 1st—command (DC 18), comprehend languages, divine favorD, hide from undead (DC 18), protection from chaos, sanctuary (DC 18), shield of faith 0 (at will)—detect magic, guidance, light, read magic D domain spell; Domains Community, NobilityStatisticsStr 8, Dex 10, Con 15, Int 12, Wis 24, Cha 14 Base Atk +9; CMB +8; CMD 18 Feats Augment Summoning, Craft Rod, Craft Wand, Craft Wondrous Item, Leadership, Selective Channeling, Spell Focus (conjuration), Spell Penetration, Turn Undead Skills Diplomacy +11, Heal +11, Knowledge (arcana) +6, Knowledge (local) +10, Knowledge (nobility) +10, Knowledge (religion) +16, Linguistics +10, Perception +15, Sense Motive +15, Spellcraft +16 Languages Aquan, Auran, Celestial, Common, Ignan, Infernal, Sylvan, Terran Combat Gear lesser metamagic rods (extend, silent), wand of eagle’s splendor (50 charges), wand of silence (50 charges); Other Gear masterwork studded leather, +1 buckler, cold iron dagger, light crossbow with 10 cold iron bolts, belt of mighty constitution +2, cloak of resistance +3, eyes of the eagle, headband of inspired wisdom +4, incense of meditation
Boon A high priest may cast a spell at no cost (except for material components) or craft a magical item at a 10% discount. He may also be able to secure the PCs an audience with a ruler.
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