Tainted SorcererTainted Sorcerer CR 3Source NPC Codex pg. 161 XP 800 Gnome sorcerer 4 CE Small humanoid (gnome) Init +1; Senses low-light vision; Perception +2DefenseAC 13, touch 12, flat-footed 12 (+1 armor, +1 Dex, +1 size) hp 28 (4d6+12) Fort +3, Ref +2, Will +6; +2 vs. illusions Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)OffenseSpeed 20 ft. Melee mwk spear +5 (1d6+1/×3) Ranged light crossbow +4 (1d6/19–20) Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids, long limbs (+5 ft.) Spell-Like Abilities (CL 4th; concentration +8) 7/day—acidic ray (1d6+2 acid) 1/day—dancing lights, ghost sound (DC 15), prestidigitation, speak with animals Sorcerer Spells Known (CL 4th; concentration +8) 2nd (4/day)—alter self 1st (7/day)—enlarge person (DC 16), reduce person (DC 16), shield, shocking grasp 0 (at will)—acid splash, bleed (DC 14), detect magic, mage hand, read magic, touch of fatigue (DC 14) Bloodline aberrantTacticsDuring Combat The sorcerer casts shield, targets approaching enemies with acidic ray, then uses her long limbs ability to deliver touch spells. In melee, she casts enlarge person on herself and attacks with her spear.StatisticsStr 12, Dex 13, Con 14, Int 8, Wis 10, Cha 18 Base Atk +2; CMB +2; CMD 13 Feats Eschew Materials, Iron Will, Spell Focus (transmutation) Skills Bluff +8, Craft (alchemy) +5, Disguise +5, Perception +2, Use Magic Device +8 Languages Common, Gnome, Sylvan SQ bloodline arcana (+50% duration on polymorph spells), gnome magic Combat Gear potion of spider climb, scrolls of cat’s grace (2), scroll of slow, acid, tanglefoot bag; Other Gear light crossbow with 10 bolts, masterwork spear, bracers of armor +1, collection of dolls’ heads, 28 gp
The tainted sorcerer’s mind and body have been warped by alien or extraplanar magic.
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