All

Alchemist | Antipaladin | Arcanist | Barbarian | Bard | Bloodrager | Brawler | Cavalier | Cleric | Druid | Fighter | Gunslinger | Hunter | Inquisitor | Investigator | Magus | Monk | Ninja | Oracle | Paladin | Ranger | Rogue | Samurai | Shaman | Skald | Slayer | Sorcerer | Summoner | Swashbuckler | Warpriest | Witch | Wizard

Adept | Aristocrat | Commoner | Expert | Warrior


Sylvan Protector

Sylvan Protector CR 2

Source NPC Codex pg. 63
XP 600
Gnome druid 3
CN Small humanoid (gnome)
Init +2; Senses low-light vision; Perception +8

Defense

AC 18, touch 13, flat-footed 16 (+3 armor, +2 Dex, +2 shield, +1 size)
hp 24 (3d8+7)
Fort +5, Ref +3, Will +5; +2 vs. illusions
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)

Offense

Speed 20 ft.
Melee sickle +1 (1d4–2)
Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids
Spell-Like Abilities (CL 3rd; concentration +5)
5/day—lightning arc
1/day—dancing lights, ghost sound, prestidigitation, speak with animals
Druid Spells Prepared (CL 3rd; concentration +5)
2nd—flaming sphere (DC 14), summon swarm, wind wallD
1st—cure light wounds (2), obscuring mistD, speak with animals
0 (at will)—flare (DC 12), light, stabilize, virtue
D Domain spell; Domain Air

Tactics

During Combat The druid casts spider climb and hides, then casts obscuring mist.

Statistics

Str 6, Dex 14, Con 15, Int 10, Wis 15, Cha 14
Base Atk +2; CMB –1; CMD 11
Feats Augment Summoning, Spell Focus (conjuration)
Skills Handle Animal +7, Heal +6, Knowledge (nature) +6, Perception +8, Spellcraft +6, Stealth +8, Survival +10
Languages Common, Druidic, Gnome
SQ nature bond (Air domain), nature sense, wild empathy +5, woodland stride, trackless step
Combat Gear scrolls of cure light wounds (3), scroll of spider climb, tanglefoot bags (2); Other Gear +1 leather armor, masterwork heavy wooden shield, sickle, holly and mistletoe, spell component pouch, 95 gp

There is no description for this NPC.