Supreme HunterSupreme Hunter CR 19Source NPC Codex pg. 143 XP 204,800 Human ranger 20 CE Medium humanoid (human) Init +9; Senses darkvision 60 ft.; Perception +25DefenseAC 31, touch 18, flat-footed 26 (+8 armor, +3 deflection, +4 Dex, +1 dodge, +5 natural) hp 184 (20d10+70) Fort +20, Ref +22, Will +13 Defensive Abilities improved evasion; Immune fire (120 points), poison; Resist cold 30OffenseSpeed 40 ft. Melee +2 longsword +28/+23/+18/+13 (1d8+11/19–20) Ranged oathbow +28/+23/+18/+13 (1d8+8/19–20/×3) Special Attacks favored enemy (dwarves +4, elves +4, gnomes +2, humans +6, orcs +2) Ranger Spells Prepared (CL 17th; concentration +19) 4th—commune with nature, freedom of movement, tree stride 3rd—darkvision, neutralize poison, remove disease 2nd—barkskin, bear’s endurance, protection from energy, snare, spike growth 1st—alarm, endure elements, longstrider, pass without trace, resist energyTacticsBefore Combat The ranger casts barkskin, bear’s endurance, darkvision, freedom of movement, longstrider, pass without trace, protection from energy (fire), resist energy (cold), and tree stride. During Combat The ranger swears to kill one target with his oathbow, using his boots of speed and feats to gain extra attacks. Against dangerous foes, he uses poison. Base Statistics Without barkskin, bear’s endurance, darkvision, longstrider, protection from energy, and resist energy, the ranger’s statistics are Senses normal; AC 26, touch 18, flat-footed 21; hp 144; Fort +18; Immune none; Resist none; Speed 30 ft.; Con 12; Skills Acrobatics +15.StatisticsStr 22, Dex 20, Con 16, Int 11, Wis 14, Cha 8 Base Atk +20; CMB +26; CMD 45 Feats Bleeding Critical, Blinding Critical, Combat Reflexes, Critical Focus, Deadly Aim, Dodge, Endurance, Improved Critical (composite longbow), Improved Initiative, Improved Precise Shot, Manyshot, Point-Blank Shot, Power Attack, Precise Shot, Quick Draw, Rapid Shot, Weapon Focus (composite longbow) Skills Acrobatics +15 (+19 when jumping), Climb +19, Handle Animal +12, Heal +15, Knowledge (dungeoneering) +8, Knowledge (geography) +13, Knowledge (nature) +18, Knowledge (planes) +5, Perception +25, Ride +18, Stealth +28, Survival +25, Swim +14 Languages Common SQ camouflage, favored terrain (desert +2, forest +2, mountain +4, plains +6), hide in plain sight, hunter’s bond (companions), improved quarry, swift tracker, track +10, wild empathy +19, woodland stride Combat Gear +1 anarchic arrows (5), boots of speed, +1 flaming arrows (5), +1 frost arrows (5), +1 shock arrows (5), +1 unholy arrows (5), potions of cure serious wounds (2), potions of delay poison (2), scroll of neutralize poison, adamantine arrows (5), purple worm poison (2), smokesticks (5), tanglefoot bags (5); Other Gear i> +4 mithral chain shirt, +2 longsword, oathbow (+6 Str) with 30 arrows, belt of physical might +4 (Str, Dex), cloak of resistance +5, efficient quiver, ring of protection +3, ring of sustenance, 4,195 gp
Supreme hunters stalk and kill anything they choose. Most of them are so skilled they need to keep looking for tougher targets just to feel challenged.
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