Street MagicianStreet Magician CR 1Source NPC Codex pg. 178 XP 400 Gnome enchanter 2 CN Small humanoid (gnome) Init +1; Senses low-light vision; Perception +2DefenseAC 13, touch 13, flat-footed 11 (+1 Dex, +1 dodge, +1 size) hp 14 (2d6+5) Fort +2, Ref +1, Will +2; +2 vs. illusions Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)OffenseSpeed 20 ft. Melee dagger +3 (1d3+1/19–20) Ranged light crossbow +4 (1d6/19–20) Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids Spell-Like Abilities (CL 2nd; concentration +3) 1/day—dancing lights, ghost sound, prestidigitation, speak with animals Arcane School Spell-Like Abilities (CL 2nd; concentration +4) 5/day—dazing touch Enchanter Spells Prepared (CL 2nd; concentration +4) 1st—charm person (DC 13), color spray (DC 14), grease, sleep (DC 13) 0 (at will)—dancing lights, ghost sound (2, DC 13), mage hand Opposition Schools abjuration, necromancyTacticsDuring Combat The wizard casts color spray, then casts grease between himself and foes. If threatened, he drinks his potion of invisibility.StatisticsStr 12, Dex 13, Con 14, Int 15, Wis 8, Cha 12 Base Atk +1; CMB +1; CMD 13 Feats Dodge, Scribe Scroll Skills Bluff +3, Knowledge (arcana, geography, history) +6, Knowledge (local) +7, Perception +2, Spellcraft +6 Languages Common, Dwarven, Gnome, Halfling SQ arcane bond (amulet), enchanting smile Combat Gear potions of cure light wounds (2), scrolls of disguise self (2), scrolls of expeditious retreat (2), scroll of invisibility, scrolls of obscuring mist (2), alchemist’s fire (2), thunderstones (2); Other Gear dagger, light crossbow with 10 masterwork bolts, brooch of shielding (10 charges), smokesticks (2), spellbook, 67 gp
The street magician uses his talents to make money.
|