Alchemist | Antipaladin | Arcanist | Barbarian | Bard | Bloodrager | Brawler | Cavalier | Cleric | Druid | Fighter | Gunslinger | Hunter | Inquisitor | Investigator | Magus | Monk | Ninja | Oracle | Paladin | Ranger | Rogue | Samurai | Shaman | Skald | Slayer | Sorcerer | Summoner | Swashbuckler | Warpriest | Witch | Wizard

Adept | Aristocrat | Commoner | Expert | Warrior

Street Artist

Street Artist CR 7

Source NPC Codex pg. 31
XP 3,200
Elf bard 8
CN Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +13


AC 18, touch 15, flat-footed 14 (+3 armor, +1 deflection, +3 Dex, +1 dodge)
hp 43 (8d8+4)
Fort +3, Ref +10, Will +7; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic
Immune sleep


Speed 30 ft.
Melee rapier +7/+2 (1d6+1/18–20)
Ranged +1 longbow +10/+5 (1d8+1/×3)
Special Attacks bardic performance 21 rounds/day (move action; countersong, dirge of doom, distraction, fascinate, inspire competence +3, inspire courage +2, suggestion)
Bard Spells Known (CL 8th; concentration +11)
3rd (3/day)—haste (DC 18), major image (DC 18), sepia snake sigil (DC 18)
2nd (5/day)—invisibility, mirror image, shatter, sound burst (DC 16)
1st (5/day)—animate rope, disguise self, grease, lesser confusion (DC 14), silent image (DC 16)
0 (at will)—daze (DC 15), detect magic, light, mage hand, prestidigitation, read magic


Before Combat The bard posts political screeds in alleys, imbuing them with sepia snake sigils to trap those reading them. If anticipating combat, the bard drinks his potion of eagle’s splendor.
During Combat The bard starts by casting haste and mirror image. He then shoots at opposing spellcasters or deafens them with sound burst.
Base Statistics Without eagle’s splendor, the bard’s statistics are Bard Spells Known reduce spell DCs by 2; Cha 17; Skills Bluff +10, Perform (dance) +14.


Str 13, Dex 16, Con 10, Int 10, Wis 10, Cha 17
Base Atk +6; CMB +7; CMD 22
Feats Dodge, Mobility, Point-Blank Shot, Shot on the Run
Skills Acrobatics +7, Bluff +12, Climb +10, Escape Artist +14, Knowledge (arcane, local, nature, planes) +8, Perception +13, Perform (dance) +16, Sleight of Hand +11, Stealth +14
Languages Common, Elven
SQ bardic knowledge +4, elven magic, lore master 1/day, versatile performance (dance, comedy), weapon familiarity
Combat Gear potions of cure moderate wounds (2), potion of eagle’s splendor, potion of invisibility; Other Gear +1 leather armor, +1 longbow with 20 arrows, rapier, cloak of resistance +1, ring of protection +1, 45 gp

Street artists are active in urban politics, a little crazy, or both. Their art and messages delight some, but annoy landowners whose buildings become the artists’ medium.

Telkineel "Alleycat" Orbast

This elf creates masterpieces across the city, painting them on walls and across cobblestone streets. He signs his pieces by painting a cat’s paw instead of a name. Some call these works graffiti, and they rarely stay up for long.

Telkineel is also a skilled dancer and acrobat, able to contort into mind-boggling positions. He learned dances from dozens of cultures over the years. In one amazing feat, he dances on a rope tied between two streetlights. This performance garnered him his nickname, and fetches the most coin from audiences.

Combat Encounters: Telkineel is often assailed by guards who don’t appreciate where he puts his art. He flees as soon as he can, rarely stopping to thank anyone who comes to his aid.

Roleplaying Suggestions: Cheerful and whimsical, Telkineel can also be skittish. He tends to talk in riddles which, if deciphered, reveal truths about the city and its denizens.