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Storm Prophet

Storm Prophet CR 8

Source NPC Codex pg. 212
XP 4,800
Dwarf sorcerer 7/dragon disciple 2
CE Medium humanoid (dwarf)
Init +5; Senses darkvision 60 ft.; Perception +10


AC 19, touch 12, flat-footed 18 (+4 armor, +1 deflection, +1 Dex, +3 natural)
hp 80 (7d6+2d12+40)
Fort +9, Ref +5, Will +7; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)


Speed 20 ft.
Melee +1 warhammer +11 (1d8+7/×3) or 2 claws +11 (1d6+6) and bite +10 (1d6+9)
Special Attacks +1 on attack rolls against goblinoid and orc humanoids, dragon bite, claws (2, 1d4+4, magic, 5 rounds/day)
Sorcerer Spells Known (CL 8th; concentration +10)
4th (3/day)—greater invisibility
3rd (5/day)—fly, heroism, lightning bolt (DC 15)
2nd (7/day)—false life, protection from arrows, resist energy, scorching ray
1st (7/day)—enlarge person (DC 13), mage armor, magic missile, magic weapon, shield, shocking grasp
0 (at will)—arcane mark, detect magic, detect poison, ghost sound (DC 12), light, mage hand, message, resistance
Bloodline draconic (blue)


Before Combat The dragon disciple drinks his potion of bull’s strength, and casts false life and mage armor.
During Combat At range, the dragon disciple casts lightning bolt and scorching ray. If forced into melee, he casts heroism and greater invisibility first.
Base Statistics Without bull’s strength, false life, and mage armor, the dragon disciple’s statistics are AC 15, touch 12, flat-footed 14; hp no temporary hit points; Melee +1 warhammer +9 (1d8+5/×3) or bite +8 (1d6+6), 2 claws +9 (1d6+4); Str 18; CMB +8; CMD 20 (24 vs. bull rush or trip); Skills Climb +4.


Str 22, Dex 12, Con 16, Int 10, Wis 10, Cha 14
Base Atk +4; CMB +10; CMD 22 (26 vs. bull rush or trip)
Feats Arcane Armor Mastery, Arcane Armor Training, Combat Casting, Eschew Materials, Great Fortitude, Improved Initiative, Power Attack, Weapon Focus (claws)
Skills Bluff +7, Climb +6, Diplomacy +5, Intimidate +6, Knowledge (arcana) +8, Knowledge (geography) +1, Knowledge (nature) +1, Linguistics +1, Perception +10 (+12 to notice unusual stonework), Perform (oratory) +3, Survival +2
Languages Common, Draconic, Dwarven
SQ blood of dragons, bloodline arcana (electricity spells deal +1 damage per die)
Combat Gear potion of bull’s strength, potion of cure moderate wounds; Other Gear +1 warhammer, amulet of natural armor +1, cloak of resistance +1, headband of alluring charisma +2, ring of protection +1, 138 gp

Storm prophets are as terrible as thunderheads and as capricious as tornados.

Gwellat Hammermind

The bastard son of a dwarven noble house, Gwellat never fit in among his people, instead craving the open skies. Denied this dream for most of his young life, he grew resentful. His bitterness turned into anger that struck as fast as lightning, and the magical powers he manifested were just as unpredictable and destructive. Upon reaching adulthood, he learned the secret of his true heritage. Angry that the secret was kept from him for so long, he unleashed his most destructive spells on his clan, killing many of them. He fled his home to chase the storms he always longed to be a part of.