Stage MagicianStage Magician CR 8Source NPC Codex pg. 204 XP 4,800 Half-orc bard 4/rogue 3/arcane trickster 2 N Medium humanoid (human, orc) Init +9; Senses darkvision 60 ft.; Perception +13DefenseAC 21, touch 17, flat-footed 15 (+3 armor, +1 deflection, +5 Dex, +1 dodge, +1 natural) hp 51 (4d8+3d8+2d6+9) Fort +6, Ref +15, Will +7; +4 vs. bardic performance, language-dependent, and sonic Defensive Abilities evasion, orc ferocity, trap sense +1OffenseSpeed 30 ft. Melee +1 light mace +9/+4 (1d6+1) Ranged dagger +13 (1d4/19–20) or light mace +13 (1d6) Special Attacks bardic performance 12 rounds/day (countersong, distraction, fascinate, inspire competence +2, inspire courage +1), sneak attack +3d6 Bard Spells Known (CL 6th; concentration +8) 2nd (4/day)—cat’s grace, cure moderate wounds (DC 14), eagle’s splendor, suggestion (DC 14) 1st (5/day)—animate rope, charm person (DC 13), silent image (DC 13), sleep (DC 13) 0 (at will)—dancing lights, detect magic, lullaby (DC 12), mage hand, mending, prestidigitationTacticsBefore Combat The arcane trickster drinks his potion of heroism and casts cat’s grace on himself. During Combat The trickster starts by throwing the light maces he uses for his juggling act, then casts charm person and suggestion to help even the odds. Base Statistics Without heroism, the arcane trickster’s statistics are Init +7; Fort +4, Ref +11, Will +5; Melee +1 light mace +7/+2 (1d6+1); Ranged dagger +9 (1d4/19–20) or light mace +9 (1d6); Dex 17; CMD 21; Skills Acrobatics +15, Disable Device +15, Escape Artist +15, Handle Animal +3, Intimidate +4, Knowledge (arcana) +11, Perception +11, Perform (comedy) +9, Ride +4, Sense Motive +6, Sleight of Hand +15, Stealth +15, Swim +4, Use Magic Device +14.StatisticsStr 10, Dex 21, Con 13, Int 14, Wis 8, Cha 14 Base Atk +6; CMB +6; CMD 23 Feats Catch Off-Guard, Combat Casting, Dodge, Improved Initiative, Throw Anything Skills Acrobatics +19, Disable Device +19, Escape Artist +19, Handle Animal +5, Intimidate +6, Knowledge (arcana) +13, Perception +13, Perform (comedy) +11, Ride +8, Sense Motive +8, Sleight of Hand +19, Stealth +19, Swim +6, Use Magic Device +16 Languages Celestial, Common, Goblin SQ bardic knowledge +2, orc blood, ranged legerdemain, rogue talents (ledge walker), trapfinding +1, versatile performance (comedy), weapon familiarity Combat Gear potion of delay poison, potion of heroism, potions of invisibility (2), potion of pass without trace, scrolls of summon monster I (3), acid (4), holy water (4), smokesticks (4), tanglefoot bags (4), thunderstones (4); Other Gear +1 leather armor, +1 light mace, dagger (6), light mace (6), amulet of natural armor +1, ring of protection +1, everburning torches (4), masterwork thieves’ tools, spell component pouch, 53 gp
Stage magicians use their skills to entertain nobles in theaters and crowds of commoners on street corners.
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