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Squire

Squire CR 1

Source NPC Codex pg. 251
XP 400
Human aristocrat 3
N Medium humanoid (human)
Init +1; Senses Perception +5

Defense

AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 19 (3d8+6)
Fort +1, Ref +2, Will +2

Offense

Speed 20 ft.
Melee mwk longsword +4 (1d8+1/19–20) or dagger +3 (1d4+1/19–20)
Ranged composite shortbow +3 (1d6+1/×3)

Tactics

During Combat If serving a knight, the aristocrat fights near his master, making frequent use of flanking and aid another. He stays mounted to take advantage of his horse’s attacks.

Statistics

Str 13, Dex 12, Con 10, Int 8, Wis 9, Cha 11
Base Atk +2; CMB +3; CMD 14
Feats Mounted Combat, Power Attack, Toughness
Skills Diplomacy +4, Handle Animal +6, Intimidate +4, Knowledge (nobility) +3, Perception +5, Ride +2
Languages Common
Combat Gear holy water; Other Gear chainmail, composite shortbow (+1 Str) with 20 arrows, dagger, masterwork longsword, bit and bridle, light horse (combat trained), riding saddle, saddlebags, 11 gp

This squire has begun his knightly training, but not yet earned his spurs. He aspires to match the valor and chivalry of the finest knights. Most of his duties involve caring for his knight’s armor, weapons, and horse, holding prisoners taken by the knight, and giving the knight an honorable burial if he is killed.

The knight may instruct the squire to follow him into battle. If the squire proves himself loyal, skilled, and reliable in combat, his knight may choose to elevate him to full knight status (though in some lands this ceremony may only be performed by the ruler). A knight may have many squires, but a squire serves only one knight.