Skirmishing CrusaderSkirmishing Crusader CR 3Source NPC Codex pg. 113 XP 800 Gnome paladin of Erastil 4 LG Small humanoid (gnome) Init +1; Senses low-light vision; Perception +5 Aura courage (10 ft.)DefenseAC 17, touch 12, flat-footed 16 (+4 armor, +1 Dex, +1 shield, +1 size) hp 36 (4d10+10) Fort +11, Ref +7, Will +8; +2 vs. illusions Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants); Immune disease, fearOffenseSpeed 20 ft. Melee mwk longsword +7 (1d6+1/19–20) Ranged mwk longbow +8 (1d6/×3) Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids, channel positive energy (DC 16, 2d6), smite evil 2/day (+4 attack and AC, +4 damage) Spell-Like Abilities (CL 4th; concentration +8) At will—detect evil 1/day—dancing lights, ghost sound, prestidigitation, speak with animals Paladin Spells Prepared (CL 1st; concentration +5) 1st—lesser restorationTacticsDuring Combat The paladin attempts to stay out of melee, preferring to use cover and attack with her bow.StatisticsStr 12, Dex 12, Con 15, Int 10, Wis 8, Cha 18 Base Atk +4; CMB +4; CMD 15 Feats Point-Blank Shot, Weapon Focus (longbow) Skills Diplomacy +8, Handle Animal +8, Perception +5, Stealth +6 Languages Common, Gnome, Sylvan SQ aura, code of conduct, lay on hands (2d6, 6/day), mercy (fatigued) Combat Gear potion of cure light wounds, potion of invisibility, holy water (2); Other Gear chain shirt, light wooden shield, masterwork longbow with 20 arrows, masterwork longsword, cloak of resistance +1, antitoxin, silver holy symbol, 131 gp
A skirmishing crusader often serves as a scout in the army of a noble, or roams the boundaries of civilization, working with rangers to hold the line against evil. She spends her life in the wilds, and as a result can often be awkward and crass.
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