Alchemist | Antipaladin | Arcanist | Barbarian | Bard | Bloodrager | Brawler | Cavalier | Cleric | Druid | Fighter | Gunslinger | Hunter | Inquisitor | Investigator | Magus | Monk | Ninja | Oracle | Paladin | Ranger | Rogue | Samurai | Shaman | Skald | Slayer | Sorcerer | Summoner | Swashbuckler | Warpriest | Witch | Wizard

Adept | Aristocrat | Commoner | Expert | Warrior

Signifer of the Nail

Signifer of the Nail CR 6

Source Castles of the Inner Sea pg. 29
XP 2,400
Human sorcerer 6/Hellknight Signifer 1 (Pathfinder Campaign Setting: Paths of Prestige 28)
LE Medium humanoid (human)
Init +1; Senses Perception +1
Aura aura of lawPOP


AC 21, touch 11, flat-footed 20 (+10 armor, +1 Dex)
hp 51 (7 HD; 6d6+1d8+24)
Fort +4, Ref +3, Will +7; +2 vs. poison, +2 vs. visual effects
Resist fire 5


Speed 20 ft.
Melee +1 halberd +5 (1d10+2/×3)
Ranged mwk light crossbow +5 (1d8/19–20)
Spell-Like Abilities (CL 6th; concentration +9)
6/day—corrupting touch (3 rounds)
Sorcerer Spells Known (CL 6th; concentration +9)
3rd (4/day)—hold person (DC 16)
2nd (6/day)—bull’s strength, flaming sphere (DC 16), scorching ray
1st (7/day)—charm person (DC 16), magic missile, protection from good, shield, summon monster I
0 (at will)—arcane mark, bleed (DC 13), daze (DC 13), light, message, ray of frost, read magic
Bloodline infernal


Before Combat A Hellknight signifer casts shield on herself if she senses she may soon enter battle.
During Combat Should their charms and safeguards fail them, Hellknight signifers use evocation spells to deadly effect, zealously launching scorching rays and magic missiles at their foes.


Str 12, Dex 13, Con 14, Int 8, Wis 12, Cha 16
Base Atk +3; CMB +4; CMD 15
Feats Arcane Armor Training, Eschew Materials, Light Armor Proficiency, Medium Armor Proficiency, Spell Focus (evocation), Toughness
Skills Intimidate +9, Knowledge (planes) +4, Sense Motive +7, Spellcraft +7
Languages Common
SQ bloodline arcana (+2 DC for charm spells), signifer maskPOP
Combat Gear potions of cure light wounds (2), scroll of fireball, scroll of invisibility; Other Gear +1 full plate, +1 halberd, mwk light crossbow

Citadel Vraid is a hostile place for virtually anyone but the Hellknights who rule it. Since armigers make up the bulk of Citadel Vraid’s denizens, intruders often encounter these rookie Hellknights before rousing the attention of higherups. Most armigers have up to 4 or 5 class levels in fighter or ranger, though some pupils have backgrounds as cavaliers or even rogues. Citadel Vraid’s Hellknights and signifers are significantly more challenging than their greener associates, and possess at least 1 level in either the Hellknight or Hellknight Signifer prestige class (see Pathfinder Campaign Setting: The Inner Sea World Guide and Pathfinder Campaign Setting: Paths of Prestige, respectively). The following is an example of a typical Signifer of the Nail from Citadel Vraid.