ShopkeeperShopkeeper CR 4Source NPC Codex pg. 257 XP 1,200 Elf commoner 6 CN Medium humanoid (elf) Init +0; Senses low-light vision; Perception +11DefenseAC 13, touch 10, flat-footed 13 (+3 armor) hp 15 (6d6–6) Fort +1, Ref +2, Will +5; +2 vs. enchantments Immune sleepOffenseSpeed 30 ft. Melee mwk rapier +3 (1d6–1/18–20)TacticsDuring Combat The commoner calls for help, and uses alchemical items to delay attackers.StatisticsStr 9, Dex 10, Con 8, Int 14, Wis 12, Cha 13 Base Atk +3; CMB +2; CMD 12 Feats Alertness, Iron Will, Skill Focus (Appraise) Skills Appraise +11, Bluff +5, Intimidate +5, Knowledge (history, local) +4, Perception +11, Sense Motive +9, Spellcraft +5 (+7 to identify magic item properties) Languages Common, Elven, Gnome, Halfling SQ elven magic, weapon familiarity Combat Gear potion of cure light wounds, acid (2), alchemist’s fire (2), tanglefoot bag, thunderstone; Other Gear masterwork studded leather, masterwork rapier, magnifying glass, merchant’s scale, silver holy symbol, 638 gp
A shopkeeper stocks a mix of useful supplies and gear for townsfolk and adventurers alike. The stat block above can be used for any typical merchant in a cosmopolitan settlement.
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