Scholar (Archaeologist)Scholar (Archaeologist) CR 6Source GameMastery Guide pg. 297 XP 2,400 Human rogue 7 N Medium humanoid Init +3; Senses Perception +10DefenseAC 17, touch 13, flat-footed 14 (+3 armor, +3 Dex, +1 shield) hp 38 (7d8+7) Fort +3, Ref +8, Will +3 Defensive Abilities evasion, trap sense +2, uncanny dodgeOffenseSpeed 30 ft. Melee short sword +8 (1d6–1) or whip +8 (1d3–1 nonlethal) Ranged hand crossbow +8 (1d4/19–20) Space 5 ft., Reach 5 ft. (15 ft. with whip) Special Attacks sneak attack +4d6 plus slow reactionsStatisticsStr 8, Dex 16, Con 13, Int 16, Wis 12, Cha 10 Base Atk +5; CMB +8 (+10 to trip); CMD 17 (19 vs. trip) Feats Agile Maneuvers, Blind-Fight, Combat Expertise, Improved Trip, Weapon Finesse Skills Acrobatics +12, Appraise +12, Climb +5, Disable Device +15, Escape Artist +10, Knowledge (arcana) +5, Knowledge (dungeoneering) +10, Knowledge (engineering) +10, Knowledge (history) +10, Knowledge (local) +10, Knowledge (religion) +5, Linguistics +10, Perception +10, Profession (architect) +10, Profession (librarian) +10, Sleight of Hand +7, Spellcraft +7, Stealth +10, Use Magic Device +10 Languages Aklo, Common, Draconic, Dwarven, Elven, Giant, Terran, Undercommon SQ rogue talents (ledge walker, slow reactions, trap spotter), trapfinding +3 Combat Gear scrolls of comprehend languages, detect secret doors, erase; Other Gear masterwork studded leather, masterwork buckler, hand crossbow with 10 bolts, short sword, whip, hand of the mage, handy haversack, rope of climbing, unguent of timelessness, everburning torch
Boon An archaeologist can tell PCs secrets of ruins and relics of a specific ancient culture, granting a +2 circumstance bonus on Appraise, Spellcraft, and Use Magic Device checks to identify items relating to that culture, as well as Knowledge (engineering), Perception, and Disable Device checks when dealing with traps or secret doors in a ruin from that culture.
An archaeologist is a cunning scholar and explorer of ancient texts and ruins. She is knowledgeable in a wide range of fields, as quick with a quip or quotation as with a blade, bolt, or lash. An archaeologist might partner with a medium to placate the spirits of the dead disturbed in her explorations (CR 7), or supply a traveling merchant with exotic relics (CR 8).
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