Scarred WandererScarred Wanderer CR 19Source NPC Codex pg. 25 XP 204,800 Dwarf barbarian 20 CN Medium humanoid (dwarf) Init +2; Senses Perception +25DefenseAC 24, touch 10, flat-footed 22 (+7 armor, +2 Dex, –2 rage, +7 shield) hp 415 (20d12+280) Fort +28, Ref +12, Will +18; +9 vs. spells and spell-like abilities, +4 vs. enchantments, +2 vs. poison and supernatural abilities Defensive Abilities 70% chance to negate critical hits and sneak attacks, defensive training (+4 dodge bonus to AC vs. giants), improved uncanny dodge, indomitable will, trap sense +6; DR 8/—; Immune frightened, harmful vapors and gases, nauseated, shaken, sickenedOffenseSpeed 30 ft., fly 60 ft. (good) Melee +5 bashing spiked heavy shield +31/+26/+21/+16 (2d6+11) or +5 bashing spiked heavy shield +29/+24/+19/+14 (2d6+11), +1 adamantine dwarven waraxe +25 (1d10+4/×3) Special Attacks +1 on attack rolls against goblinoid and orc humanoids, mighty rage (50 rounds/day), rage powers (clear mind, fearless rage, increased damage reduction +3, internal fortitude, knockback, mighty swing, strength surge +20, superstition +7)TacticsDuring Combat The barbarian breaks up enemy positions with bull rush. He always includes knockback and Shield Slam, and adds strength surge against strong enemies. Base Statistics When not raging, the barbarian’s statistics are AC 26, touch 12, flat-footed 24; hp 335; Fort +24, Will +14; +2 vs. poison, spells, and spell-like abilities, no bonus vs. supernatural abilities or enchantments; DR 5/—; Melee +5 bashing spiked heavy shield +27/+22/+17/+12 (2d6+7) or +5 bashing spiked heavy shield +25/+20/+15/+10 (2d6+7), +1 adamantine dwarven waraxe +21 (1d10+2/×3); Str 14, Con 26; CMB +22; CMD 34; Skills Climb +16.StatisticsStr 22, Dex 15, Con 34, Int 10, Wis 14, Cha 6 Base Atk +20; CMB +26 (+30 bull rush); CMD 36 (42 vs. bull rush, 40 vs. trip) Feats Greater Bull Rush, Improved Bull Rush, Improved Shield Bash, Iron Will, Lunge, Power Attack, Shield Master, Shield Slam, Toughness, Two-Weapon Fighting Skills Acrobatics +22, Climb +20, Intimidate +20, Linguistics +3, Perception +25 (+27 to notice unusual stonework), Profession (miner) +5, Survival +6 Languages Common, Dwarven, Giant, Terran, Undercommon SQ fast movement, tireless rage Combat Gear potion of cure moderate wounds, potions of haste (2); Other Gear +1 heavy fortification breastplate, +5 bashing spiked heavy steel shield, +1 adamantine dwarven waraxe, belt of mighty constitution +6, cloak of resistance +4, necklace of adaptation, ring of feather falling, winged boots, 150 gp
These barbarians are always scarred in some way, and wander the land in order to accomplish great deeds.Gorgu StonesplitterOnce an ordinary dwarven warrior, Gorgu Stonesplitter was captured and enslaved by fire giants who shaved his beard, and burned and scarred his face. After years of toil in their mines, he gained his freedom when the giants’ king was overthrown by a group of adventurers. Gorgu threw his lot in with them in the hope of taking his revenge on the giants’ masters. While he learned much, killing could not restore his pride or his faith in his people, nor slake the rage in his heart. Since taking his leave from his companions, he has roamed the world in search of purpose. He fights now for the fun of it, and his temper has gradually cooled to dark embers. Still, he might join any nearby fray on any side. Should anyone land a blow he notices, he might begin to fight in earnest.
Combat Encounters: A glutton for battle, Gorgu fights for anyone or any cause that might offer a challenge.
Roleplaying Suggestions: Every so often, Gorgu seeks out powerful adventurers to lead him to an impossible foe—which he secretly plans to take down single-handedly.
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