Savage Plant SageSavage Plant Sage CR 3Source NPC Codex pg. 63 XP 800 Half-orc druid 4 CN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +6DefenseAC 20, touch 11, flat-footed 19 (+7 armor, +1 Dex, +2 natural) hp 32 (4d8+11) Fort +6, Ref +2, Will +5; +4 vs. fey and plant-targeted effects Defensive Abilities orc ferocityOffenseSpeed 20 ft. Melee mwk club +9 (1d6+4) Ranged spear +4 (1d8+4/×3) Special Attacks wild shape 1/day Spell-Like Abilities (CL 4th; concentration +5) 4/day—wooden fist Druid Spells Prepared (CL 4th; conc. +5) 2nd—barkskinD, bull’s strength, summon swarm 1st—entangleD (2, DC 12), faerie fire, shillelagh (2) 0 (at will)—create water, know direction, light, stabilize D Domain spell; Domain PlantTacticsBefore Combat The druid casts barkskin on himself. During Combat The druid casts entangle or summon swarm. Base Statistics Without barkskin, the druid’s statistics are AC 18, touch 11, flat-footed 17.StatisticsStr 18, Dex 12, Con 14, Int 8, Wis 13, Cha 10 Base Atk +3; CMB +7; CMD 18 Feats Natural Spell, Weapon Focus (club) Skills Heal +7, Intimidate +2, Knowledge (nature) +8, Perception +6, Survival +10 Languages Common, Druidic, Orc SQ nature bond (Plant domain), nature sense, orc blood, trackless step, weapon familiarity, wild empathy +4, woodland stride Combat Gear potion of cure moderate wounds; Other Gear +1 dragonhide breastplate, masterwork club, spears (4), holly and mistletoe, 93 gp
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