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Sacred Sorcerer

Sacred Sorcerer CR 8

Source NPC Codex pg. 166
XP 4,800
Human sorcerer 9
N Medium humanoid (human)
Init +2; Senses Perception +9


AC 19, touch 14, flat-footed 16 (+4 armor, +1 deflection, +2 Dex, +1 dodge, +1 natural)
hp 75 (9d6+41)
Fort +5, Ref +8, Will +9
Resist acid 10, cold 10


Speed 30 ft.
Melee mwk morningstar +4 (1d8–1)
Ranged javelin +6 (1d6–1) or ray +7 (by spell)
Spell-Like Abilities (CL 9th; concentration +13)
7/day—heavenly fire (1d4+4 divine energy)
Sorcerer Spells Known (CL 9th; concentration +13)
4th (5/day)—remove curse, summon monster IV, wall of fire
3rd (7/day)—dispel magic, lightning bolt (DC 17), magic circle against evil, ray of exhaustion (DC 17)
2nd (7/day)—acid arrow, false life, resist energy, scorching ray, shatter
1st (7/day)—bless, mage armor, magic missile, ray of enfeeblement (DC 15), shield, true strike
0 (at will)—daze (DC 14), detect magic, light, mage hand, mending, ray of frost, read magic, resistance
Bloodline celestial


Before Combat The sorcerer casts false life and mage armor.
During Combat The sorcerer casts summon monster IV to summon a celestial giant wasp, then shoots ray spells at her foes.
Base Statistics Without false life and mage armor, the sorcerer’s statistics are AC 15, touch 14, flat-footed 12; hp 61.


Str 8, Dex 14, Con 12, Int 10, Wis 14, Cha 18
Base Atk +4; CMB +3; CMD 17
Feats Combat Casting, Dodge, Eschew Materials, Lightning Reflexes, Mobility, Point-Blank Shot, Toughness, Weapon Focus (ray)
Skills Diplomacy +5, Handle Animal +5, Heal +6, Knowledge (arcana) +10, Knowledge (religion) +1, Linguistics +1, Perception +9, Spellcraft +10, Survival +3
Languages Celestial, Common
SQ bloodline arcana (summoned creatures gain DR 4/evil), wings of heaven (9 minutes/day)
Combat Gear potion of cure serious wounds, scroll of confusion, wand of bull’s strength (25 charges), holy water (2); Other Gear javelins (4), masterwork morningstar, amulet of natural armor +1, cloak of resistance +1, ring of protection +1, 988 gp

The sacred sorcerer is an agent of the gods, less constrained than a priest and armed with magic rarely used by other servants of the divine.

Evangeline de Jille

Evangeline is blessed by divine magic, but not quite willing to devote herself to the causes of good and order. Instead, she uses her powers to protect herself, travel, and learn more about the world. Though she seeks balance in her life, the innate goodness within her finds overt evil and cruelty to be repugnant, and she distances herself from such people and things that exhibit them.