All

Alchemist | Antipaladin | Arcanist | Barbarian | Bard | Bloodrager | Brawler | Cavalier | Cleric | Druid | Fighter | Gunslinger | Hunter | Inquisitor | Investigator | Magus | Monk | Ninja | Oracle | Paladin | Ranger | Rogue | Samurai | Shaman | Skald | Slayer | Sorcerer | Summoner | Swashbuckler | Warpriest | Witch | Wizard

Adept | Aristocrat | Commoner | Expert | Warrior


Princess

Princess CR 1/2

Source NPC Codex pg. 250
XP 200
Human aristocrat 2
N Medium humanoid (human)
Init +1; Senses Perception +0

Defense

AC 12, touch 12, flat-footed 10 (+1 Dex, +1 dodge)
hp 7 (2d8–2)
Fort –1, Ref +1, Will +3

Offense

Speed 30 ft.
Melee unarmed strike +0 (1d3–1) or light mace +0 (1d6–1) or short sword +0 (1d6–1/19–20)

Tactics

During Combat If forced into a fight, the aristocrat borrows, improvises, or steals a weapon such as a light mace or short sword (as an aristocrat, she is proficient with all simple and martial weapons). If she has no allies and believes her life is in danger, she flees.

Statistics

Str 8, Dex 13, Con 9, Int 11, Wis 10, Cha 14
Base Atk +1; CMB +0; CMD 12
Feats Dodge, Skill Focus (Diplomacy)
Skills Bluff +6, Diplomacy +10, Knowledge (nobility) +5, Knowledge (religion) +4, Perform (dance) +7, Perform (sing, string instruments) +6, Ride +5, Sense Motive +4
Languages Common
Gear noble’s outfit, signet ring, 310 gp

Well-rounded in her training, the princess is a demure lady of the court who handles herself quite well in a fight. She has a stubborn streak and a taste for adventure, and doesn’t like commoners telling her what she can and can’t do.

Most of her remaining wealth is in the form of fine jewelry, such as rings, necklaces, a tiara, or a scepter. These items are quite recognizable as belonging to the royal family and sure to cause suspicion if they are found in the hands of anyone else.