Pirate (Smuggler)This shady-looking sailor has a knowing glint in his eyes, which shift from side to side as he evaluates his surroundings.Pirate (Smuggler) CR 2Source Isles of the Shackles pg. 57 XP 600 Human rogue (smuggler) 3 (Pirates of the Inner Sea 23) CN Medium humanoid (human) Init +6; Senses Perception +7DefenseAC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex) hp 20 (3d8+3) Fort +0, Ref +5, Will +2OffenseSpeed 30 ft. Melee mwk scimitar +3 (1d6/18–20), sap +4 (1d6 nonlethal) Ranged shortbow +4 (1d6/×3) Special Attacks sneak attack +2d6StatisticsStr 10, Dex 14, Con 8, Int 12, Wis 13, Cha 17 Base Atk +2; CMB +2; CMD 14 Feats Improved Initiative, Toughness, Weapon Finesse Skills Appraise +7, Bluff +9, Diplomacy +9, Disguise +9, Intimidate +9, Knowledge (local) +7, Perception +7, Sense Motive +7, Sleight of Hand +8, Stealth +8 SQ bribery*, conceal item*, distraction*, rogue talents (fast stealth) * See Pathfinder Player Companion: Pirates of the Inner SeaEcologyEnvironment any oceans or coastlines Organization solitary, pair, or team (3–5) Treasure NPC gear (masterwork studded leather, sap, masterwork scimitar, shortbow with 20 arrows, potion of eagle’s splendor, potions of invisibility [2], other treasure)
Smugglers sneak their ill-gotten gains past nosey port functionaries as well as naval inspections and blockades, and are typically stealthy rapscallions, marvelously gifted beguilers, and nimblefingered pickpockets.
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