Pirate (Sailor)This rugged character is clad in colorful, mismatched clothing, his hair tied back in a bandana.Pirate (Sailor) CR 1/2Source Isles of the Shackles pg. 57 XP 200 Human rogue 1 CN Medium humanoid (human) Init +3; Senses Perception +4DefenseAC 16, touch 14, flat-footed 12 (+2 armor, +3 Dex, +1 dodge) hp 9 (1d8+1) Fort +1, Ref +5, Will +0OffenseSpeed 30 ft. Melee falchion +2 (2d4+3/18–20) or mwk dagger +3 (1d4+3/19–20) Special Attacks sneak attack +1d6StatisticsStr 15, Dex 16, Con 13, Int 12, Wis 10, Cha 8 Base Atk +0; CMB +2; CMD 16 Feats Combat Reflexes, Dodge Skills Acrobatics +7, Bluff +3, Climb +6, Diplomacy +3, Disable Device +7, Escape Artist +7, Intimidate +3, Knowledge (local) +5, Perception +4, Sense Motive +4, Swim +6 Languages Common, Polyglot SQ trapfinding +1EcologyEnvironment any oceans or coastlines Organization solitary, pair, or gang (3–8) Treasure NPC gear (leather armor, falchion, masterwork dagger, other treasure)
The average pirate is a free-spirited renegade who would have great difficulty surviving in the cultured depths of polite, civilized society. Rogues and fighters typically make up the majority of a pirate ship’s crew of sailors, as they possess both the skill and brawn necessary for day-to-day raids and heists. These colorful, adventurous characters chafe at society’s laws and restrictions, and the exciting life of the buccaneer is well suited to pirates’ ferocious independence.
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