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Old Sailor

Old Sailor CR 1/2

Source NPC Codex pg. 260
XP 200
Elf expert 2
CN Medium humanoid (elf)
Init +1; Senses low-light vision; Perception +6

Defense

AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex)
hp 11 (2d8+2)
Fort +0, Ref +1, Will +3; +2 vs. enchantments
Immune sleep

Offense

Speed 30 ft.
Melee mwk dagger +3 (1d4+1/19–20) or handaxe +2 (1d6+1/×3)
Ranged mwk dagger +3 (1d4+1/19–20) or shortbow +2 (1d6/×3)

Tactics

During Combat The expert keeps his back to the wall, seeks the high ground, and uses Acrobatics to maintain a tactical advantage.

Statistics

Str 12, Dex 13, Con 11, Int 10, Wis 10, Cha 9
Base Atk +1; CMB +2; CMD 13
Feats Athletic
Skills Acrobatics +5, Climb +8, Craft (scrimshaw) +4, Knowledge (religion) +4, Perception +6, Perform (string) +3, Profession (sailor) +4, Sleight of Hand +5, Survival +4, Swim +8
Languages Common, Elven
SQ elven magic, weapon familiarity

Quite weathered for an elf, a sailor spends most of his free time playing cards, making music, or whittling away at wood or ivory. Old sailors are superstitious and wary of bad omens before or during a voyage.

Though an old sailor is able to defend himself if attacked, his work relates to ship maintenance and transporting cargo rather than repelling boarders. For an experienced military sailor, use the veteran buccaneer stat block (page 267) or apply the advanced creature simple template to the old sailor stat block. You can also use this stat block for laborers whose work requires strength and maneuverability, such as lumberjacks.