Old SailorOld Sailor CR 1/2Source NPC Codex pg. 260 XP 200 Elf expert 2 CN Medium humanoid (elf) Init +1; Senses low-light vision; Perception +6DefenseAC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex) hp 11 (2d8+2) Fort +0, Ref +1, Will +3; +2 vs. enchantments Immune sleepOffenseSpeed 30 ft. Melee mwk dagger +3 (1d4+1/19–20) or handaxe +2 (1d6+1/×3) Ranged mwk dagger +3 (1d4+1/19–20) or shortbow +2 (1d6/×3)TacticsDuring Combat The expert keeps his back to the wall, seeks the high ground, and uses Acrobatics to maintain a tactical advantage.StatisticsStr 12, Dex 13, Con 11, Int 10, Wis 10, Cha 9 Base Atk +1; CMB +2; CMD 13 Feats Athletic Skills Acrobatics +5, Climb +8, Craft (scrimshaw) +4, Knowledge (religion) +4, Perception +6, Perform (string) +3, Profession (sailor) +4, Sleight of Hand +5, Survival +4, Swim +8 Languages Common, Elven SQ elven magic, weapon familiarity
Quite weathered for an elf, a sailor spends most of his free time playing cards, making music, or whittling away at wood or ivory. Old sailors are superstitious and wary of bad omens before or during a voyage.
Though an old sailor is able to defend himself if attacked, his work relates to ship maintenance and transporting cargo rather than repelling boarders. For an experienced military sailor, use the veteran buccaneer stat block (page 267) or apply the advanced creature simple template to the old sailor stat block. You can also use this stat block for laborers whose work requires strength and maneuverability, such as lumberjacks.
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