| MinerMiner CR 1Source NPC Codex pg. 256XP 400
 Dwarf commoner 3
 CN Medium humanoid (dwarf)
 Init –1; Senses darkvision 60 ft.; Perception +5
 DefenseAC 11, touch 9, flat-footed 11 (+2 armor, –1 Dex)hp 16 (3d6+6)
 Fort +3, Ref +0, Will +2; +2 vs. poison, spells, and spell-like abilities
 Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
 OffenseSpeed 20 ft.Melee miner’s pick –2 (1d6+1) or heavy mace +2 (1d8+1)
 Special Attacks +1 on attack rolls against goblinoid and orc humanoids
 TacticsDuring Combat The commoner uses whatever materials are available to avoid melee combat, such as a lantern he can smash to create a fire.StatisticsStr 13, Dex 8, Con 14, Int 9, Wis 13, Cha 8Base Atk +1; CMB +2; CMD 11 (15 vs. bull rush or trip)
 Feats Skill Focus (Appraise, Profession [miner])
 Skills Appraise +3 (+5 to assess nonmagical metals or gemstones), Climb +5, Knowledge (dungeoneering) +0, Perception +5 (+7 to notice unusual stonework), Profession (miner) +9
 Languages Common, Dwarven
 Gear leather armor, heavy mace, miner’s pick, pitons (10), rope (50 ft.), 753 gp
 
 A miner labors long hours in the dark, and spends his earnings freely during rare visits to the surface.
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