MayorMayor CR 5Source NPC Codex pg. 253 XP 1,600 Human aristocrat 7 N Medium humanoid (human) Init +0; Senses Perception +2DefenseAC 15, touch 10, flat-footed 15 (+5 armor) hp 31 (7d8) Fort +4, Ref +4, Will +9OffenseSpeed 35 ft. Melee mwk rapier +7 (1d6–1/18–20) Ranged dagger +5 (1d4–1/19–20)TacticsBefore Combat The aristocrat drinks his potion of heroism. He then calls rat swarms with his pipes of the sewers. During Combat The aristocrat sends his rats forward and hides behind allies. If alone, he uses Combat Expertise to prolong the fight in the hope that help will arrive in time to save him. Base Statistics Without heroism, the aristocrat’s statistics are Perception +0; Fort +2, Ref +2; Will +7; Melee mwk rapier +5 (1d6–1/18–20); Skills –2 on all skills.StatisticsStr 8, Dex 11, Con 10, Int 13, Wis 10, Cha 14 Base Atk +5; CMB +4; CMD 14 Feats Combat Expertise, Fleet, Iron Will, Persuasive, Skill Focus (Knowledge [local]) Skills Appraise +10, Bluff +14, Diplomacy +16, Intimidate +14, Knowledge (history) +9, Knowledge (local) +16, Knowledge (nobility) +11, Knowledge (religion) +7, Perception +2, Perform (wind) +8, Sense Motive +12 Languages Common, Halfling Combat Gear potion of cure moderate wounds, potion of heroism; Other Gear +1 chain shirt, dagger, masterwork rapier, pipes of the sewers, antitoxin (2), courtier’s outfit, staff of office (worth 200 gp), everburning torch, 430 gp
The mayor has taken to wearing a chain shirt beneath his clothing in the event that illicit lenders come calling to collect the money he owes.
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