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Master Universalist

Master Universalist CR 19

Source NPC Codex pg. 195
XP 204,800
Elf wizard 20
N Medium humanoid (elf)
Init +5; Senses low-light vision; Perception +18

Defense

AC 26, touch 18, flat-footed 25 (+4 armor, +5 deflection, +1 Dex, +2 insight, +4 natural); never flat-footed
hp 172 (20d6+100)
Fort +14, Ref +14, Will +18; +2 vs. enchantments, +4 vs. mind-affecting
Defensive Abilities mind blank, moment of prescience, never surprised, spell turning; DR 10/adamantine (150 points); Immune fire (120 points), sleep; Resist cold 30, electricity 30

Offense

Speed 30 ft.
Melee quarterstaff +9/+4 (1d6–1)
Special Attacks hand of the apprentice (12/day), metamagic mastery (7/day)
Wizard Spells Prepared (CL 20th; concentration +29)
9th—maximized disintegrate (DC 25), foresight, meteor swarm (DC 28), summon monster IX, time stop
8th—discern location, greater shout (DC 29), mass charm monster (DC 27), mind blank, moment of prescience
7th—forcecage (2, DC 28), prismatic spray (2, DC 26), spell turning
6th—chain lightning (2, DC 27), greater dispel magic (2), true seeing
5th—baleful polymorph (DC 24), break enchantment, cloudkill (DC 24), feeblemind (DC 24), teleport, wall of force
4th—dimension door (2), greater invisibility, ice storm (2), stoneskin
3rd—dispel magic, protection from energy, stinking cloud (DC 22), suggestion (DC 22), tongues, vampiric touch
2nd—invisibility, mirror image, resist energy (2), shatter, web (DC 21)
1st—charm person (2, DC 20), mage armor (2), magic missile (3)
0 (at will)—detect magic, light, mage hand, read magic

Tactics

Before Combat The wizard casts foresight, mage armor, mind blank, moment of prescience, protection from energy (fire), resist energy (cold, electricity), spell turning, and stoneskin.
During Combat The wizard casts maximized disintegrate, meteor swarm, mass charm monster, and prismatic spray.
Base Statistics Without foresight, mage armor, mind blank, moment of prescience, protection from energy, resist energy, spell turning, and stoneskin, the wizard’s base statistics are AC 20, touch 16, flat-footed 19; Fort +14, Ref +12, Will +18; +2 vs. enchantments; Defensive Abilities none; DR none; Immune sleep; Resist none; CMD 25.

Statistics

Str 8, Dex 12, Con 16, Int 28, Wis 12, Cha 13
Base Atk +10; CMB +9; CMD 27
Feats Combat Casting, Craft Staff, Craft Wondrous Item, Extend Spell, Forge Ring, Greater Spell Focus (evocation), Improved Initiative, Maximize Spell, Quicken Spell, Scribe Scroll, Silent Spell, Spell Focus (evocation), Spell Penetration, Still Spell, Toughness
Skills Diplomacy +16, Fly +14, Intimidate +11, Knowledge (arcana, history, planes) +32, Knowledge (geography, local, nature, nobility, religion) +22, Perception +18, Sense Motive +11, Spellcraft +32 (+34 to identify magic item properties), Stealth +11, Use Magic Device +21
Languages Aklo, Celestial, Common, Draconic, Dwarf, Elven, Giant, Gnome, Halfling, Orc, Sylvan
SQ arcane bond (ring of protection +5), elven magic, weapon familiarity
Combat Gear potion of cure serious wounds, wand of cure moderate wounds (50 charges), wand of delay poison (20 charges), wand of restoration (20 charges), staff of evocation; Other Gear amulet of natural armor +4, bag of holding (type IV), belt of mighty constitution +4, cloak of resistance +5, gloves of arrow snaring, headband of vast intelligence +6, pearl of power (5th), ring of counterspells, ring of protection +5, diamond dust (worth 1,000 gp), eye ointment for true seeing (worth 500 gp), spellbook, 4,175 gp

The master universalist draws power and knowledge from all schools of magic.