Master HistorianMaster Historian CR 16Source NPC Codex pg. 226 XP 76,800 Dwarf bard 10/loremaster 7 N Medium humanoid (dwarf) Init –1; Senses darkvision 60 ft., see invisibility; Perception +16DefenseAC 19, touch 11, flat-footed 19 (+6 armor, +2 deflection, –1 Dex, +2 natural) hp 120 (10d8+7d6+51) Fort +13, Ref +15, Will +17; +2 vs. poison, spells, and spell-like abilities, +4 vs. bardic performance, language-dependent, and sonic Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)OffenseSpeed 20 ft. Melee mwk short sword +11/+6 (1d6/19–20) Special Attacks +1 on attack rolls against goblinoid and orc humanoids, bardic performance 32 rounds/day (move action; countersong, dirge of doom, distraction, fascinate, inspire competence +3, inspire courage +2, inspire greatness, suggestion) Bard Spells Known (CL 17th; concentration +21) 6th (2/day)—find the path, permanent image (DC 20), summon monster VI 5th (4/day)—dream, mirage arcana (DC 19), mislead, seeming (DC 19) 4th (5/day)—cure critical wounds, greater invisibility, legend lore, secure shelter, shadow conjuration (DC 18) 3rd (6/day)—charm monster (DC 19), clairaudience/clairvoyance, displacement, remove curse, scrying (DC 17), see invisibility 2nd (6/day)—detect thoughts (DC 16), enthrall (DC 18), hold person (DC 18), locate object, suggestion (DC 18), tongues 1st (6/day)—charm person (DC 17), detect secret doors, disguise self, feather fall, remove fear, unseen servant 0 (at will)—dancing lights, detect magic, flare (DC 14), ghost sound (DC 14), mage hand, open/closeTacticsBefore Combat The loremaster casts see invisibility. During Combat The loremaster casts greater invisibility, then summon monster VI to keep opponents busy, and uses illusions to cover his escape. Base Statistics Without see invisibility, the loremaster’s statistics are Senses darkvision 60 ft.StatisticsStr 10, Dex 8, Con 16, Int 14, Wis 16, Cha 18 Base Atk +10; CMB +10; CMD 21 (25 vs. bull rush or trip) Feats Combat Casting, Combat Expertise, Extend Spell, Extra Performance, Greater Spell Focus (enchantment), Heighten Spell, Lightning Reflexes, Scribe Scroll, Skill Focus (Knowledge [history]), Spell Focus (enchantment) Skills Climb +7, Handle Animal +9, Heal +8, Intimidate +12, Knowledge (dungeoneering, local, religion) +18, Knowledge (engineering, nature, planes) +14, Knowledge (geography) +19, Knowledge (history) +36, Knowledge (nobility) +20, Perception +16 (+18 to notice unusual stonework), Perform (act, oratory, sing) +17, Perform (percussion) +8, Ride +3, Sense Motive +7, Spellcraft +15 (+25 to identify magic item properties), Swim +0, Use Magic Device +17 Languages Common, Dwarven, Elven, Giant, Terran SQ bardic knowledge +5, greater lore, jack-of-all-trades (use any skill), lore +3, lore master 1/day, secrets (applicable knowledge, instant mastery, lore of true stamina, secret knowledge of avoidance), versatile performance (act, oratory, sing) Combat Gear scrolls of greater dispel magic (5), scrolls of greater invisibility (4), scrolls of irresistible dance (6), scrolls of neutralize poison (4), scrolls of shadow walk (5); Other Gear +2 chain shirt, masterwork short sword, amulet of natural armor +2, cloak of resistance +3, headband of alluring charisma +4, ring of protection +2, handy haversack, slippers of spider climbing, incense (worth 250 gp), ivory (worth 200 gp), silver mirror (worth 1,000 gp), 1,865 gp
These academics search for historical clues and relics.Rindol RunehandOrphaned in a giant attack, Rindol dedicated his life to learning about giantkind so he can aid the dwarven people in destroying them. He specializes in magic that can confound giants’ unsophisticated minds, and has memorized grand tales and songs of dwarven glory.
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