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Marauder (Viking)

Marauder (Viking) CR 7

Source GameMastery Guide pg. 281
XP 3,200
Human barbarian 2/fighter 6
CN Medium humanoid
Init +2; Senses Perception +10

Defense

AC 20, touch 10, flat-footed 18 (+7 armor, +2 Dex, +3 shield, –2 rage)
hp 85 (8 HD; 2d12+6d10+34)
Fort +14, Ref +4, Will +7; +2 vs. fear
Defensive Abilities bravery +2, uncanny dodge

Offense

Speed 40 ft.
Melee +1 battleaxe +16/+11 (1d8+9/19–20/×3) or shortspear +14/+9 (1d6+6)
Ranged throwing axe +11 (1d6+7) or shortspear +10 (1d6+6)
Special Attacks rage (14 rounds per day), rage power (quick reflexes), weapon training (axes +1)

Tactics

Base Statistics When not raging, the viking has AC 22, touch 12, flat-footed 20; hp 69; Fort +12, Will +5; Melee +1 battleaxe +14/+9 (1d8+6/19–20/×3) or shortspear +12/+7 (1d6+4); Ranged throwing axe +11 (1d6+5) or shortspear +10 (1d6+4); Str 18, Con 14; CMB +12 (+16 to overrun); Climb +6, Swim +10

Statistics

Str 22, Dex 14, Con 18, Int 8, Wis 12, Cha 10
Base Atk +8; CMB +14 (+18 to overrun); CMD 24 (26 vs. overrun)
Feats Athletic, Extra Rage, Great Fortitude, Greater Overrun, Improved Critical (battleaxe), Improved Overrun, Iron Will, Power Attack, Vital Strike
Skills Acrobatics +6 (+10 jump), Climb +8, Craft (ships) +5, Intimidate +5, Perception +10, Profession (sailor) +5, Survival +5, Swim +12
Languages Common
SQ armor training 1, fast movement
Combat Gear potion of bull’s strength, potions of cure light wounds (3); Other Gear +1 chainmail, +1 heavy wooden shield, +1 battleaxe, shortspear, throwing axes (2), boots of the winterlands, feather token (anchor), 5 gp

Boon Vikings can provide fairly safe sea passage to any port within a 1-week sail and can grant a +2 circumstance bonus on the PCs’ Survival checks during that voyage.

Vikings are riders of the waves, marauding plunderers from the frozen northern lands who are always ready to pillage with axe and spear and blazing torch. They are boastful and proud, shouting battle cries to their savage gods for the glory of combat. Vikings can serve as elite marines or mobile shock troops. A lone viking may travel with a minstrel to chronicle his journeys (CR 8) or with a first mate and captain (CR 12), while five vikings might serve as honor guard to a chieftain (CR 13).