Mad ProphetMad Prophet CR 12Source NPC Codex pg. 233 XP 19,200 Gnome cleric of the Old Cults 9/Pathfinder chronicler 4 CE Small humanoid (gnome) Init +5; Senses low-light vision; Perception +17DefenseAC 19, touch 12, flat-footed 18 (+5 armor, +1 Dex, +2 natural, +1 size) hp 97 (9d8+4d8+35) Fort +11, Ref +7, Will +13; +2 vs. illusions Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants), live to tell the tale (2/day)OffenseSpeed 20 ft. Melee +1 heavy mace +9/+4 (1d6–1) Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids, aura of madness (DC 18, 9 rounds/day), bardic performance 7 rounds/day (countersong, distraction, epic tales, fascinate, inspire courage +1), channel negative energy 8/day (DC 17, 5d6) Spell-Like Abilities (CL 9th; concentration +13) At will—lore keeper, remote viewing (9 rounds/day) 7/day—vision of madness Gnome Spell-Like Abilities (CL 13th; concentration +16) 1/day—dancing lights, ghost sound, prestidigitation, speak with animals Cleric Spells Prepared (CL 9th; concentration +13) 5th—slay living (DC 20), true seeingD 4th—chaos hammer (DC 18), confusionD (DC 18), summon monster IV, tongues 3rd—blindness/deafness (DC 18), invisibility purge, prayer, rageD, searing light 2nd—cure moderate wounds, hold person (2, DC 16), resist energy, spiritual weapon, touch of idiocyD 1st—cause fear (DC 16), doom (DC 16), entropic shield, lesser confusionD (DC 15), obscuring mist, shield of faith 0 (at will)—bleed (DC 15), detect poison, light, read magic D Domain spell; Domains Knowledge, MadnessTacticsDuring Combat The Pathfinder chronicler drinks his potion of fly. While flying above his enemies, he activates his aura of madness, casts chaos hammer, and swoops down to cast slay living on spellcasters.StatisticsStr 6, Dex 12, Con 12, Int 14, Wis 19, Cha 16 Base Atk +9; CMB +6; CMD 17 Feats Combat Casting, Command Undead, Extra Channel, Great Fortitude, Improved Initiative, Spell Focus (necromancy), Toughness Skills Bluff +11, Diplomacy +11, Heal +12, Intimidate +11, Knowledge (arcana, dungeoneering, history) +12, Knowledge (planes, religion) +17, Linguistics +8, Perception +17, Perform (oratory) +11, Profession (scribe) +14 Languages Abyssal, Aklo, Common, Draconic, Gnome, Sylvan SQ aura, bardic knowledge +2, deep pockets (400 gp), improved aid, master scribe, pathfinding Combat Gear potion of cure serious wounds, potion of fly, scroll of flame strike, scroll of summon monster V, scroll of summon monster VI; Other Gear +2 studded leather, +1 heavy mace, amulet of natural armor +2, brooch of shielding, cloak of resistance +1, headband of inspired wisdom +2, 363 gp
These Pathfinders know some paths are twisted and mad.Talminus the EsotericTalminus believes the religions and cults of the past favored modes of thought that offer more truths about the nature of the universe than the uninspired religions popular today. Obsessed with discovering and understanding these cults’ ancient beliefs, he desires to disseminate their teachings and herald a return to their profound truths.
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