Lastwall Border ScoutLastwall Border Scout CR 3Source Castles of the Inner Sea pg. 10 XP 800 Human ranger 4 LG Medium humanoid (human) Init +6; Senses Perception +8
DefenseAC 16, touch 12, flat-footed 14 (+3 armor, +2 Dex, +1 shield)
hp 38 (4d10+12)
Fort +7, Ref +6, Will +2
OffenseSpeed 30 ft.
Melee mwk longsword +7 (1d8+3/19–20)
Ranged mwk composite longbow +8 (1d8+2/×3)
Special Attacks favored enemy (orcs +2)
Ranger Spells Prepared (CL 1st; concentration +2)
1st—longstrider
TacticsDuring Combat While scouting at night, a
Lastwall border scout is sure to imbibe her
potion of darkvision and stay close to her allies.
In combat, she uses her bow to strike down foes from
a great distance, taking to melee only as a last resort.
Smokesticks allow the rangers to send signals to one
another while split up, and alchemist’s fire ensures that
they can make short work of any trolls or other nasty foes
they encounter.
Morale If pressed by a force they cannot hope to defeat alone,
Lastwall border scouts do their best to evade and lose any
enemies following them before returning to Castle Everstand
or another nearby Lastwall border fort.StatisticsStr 15, Dex 14, Con 16, Int 10, Wis 12, Cha 8
Base Atk +4; CMB +6; CMD 18
Feats Deadly Aim, Endurance, Far Shot, Improved Initiative, Weapon Focus (composite longbow) Skills Climb +8, Handle Animal +6, Heal +8, Intimidate +6,
Knowledge (geography) +7, Perception +8, Stealth +8,
Survival +8
Languages Common
SQ favored terrain (plains +2), hunter’s bond (companions),
track +2, wild empathy +3
Combat Gear potion of darkvision, +1 orc-bane arrows (5),
alchemist’s fire (2), antitoxin, smokesticks (2); Other Gear mwk studded leather, light wooden shield, mwk composite
longbow (+2 Str) with 20 arrows, mwk longsword, 49 gp
Travelers roaming the plains between Lastwall
and Belkzen may accidentally encounter scouts from
Everstand sent to watch the borderlands, though such
border rangers are masters of stealth and are rarely seen
unless they wish to be.
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