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Knight of Ozem

Knight of Ozem CR 7

Source Inner Sea NPC Codex pg. 34
XP 3,200
Human paladin of Iomedae 5/Knight of Ozem 3
LG Medium humanoid (human)
Init +0; Senses Perception +6
Aura courage (10 ft.)


AC 24, touch 10, flat-footed 24 (+10 armor, +4 shield)
hp 69 (8d10+21)
Fort +12, Ref +6, Will +10
Immune disease


Speed 20 ft.
Melee +1 longsword +13/+8 (1d8+4/19–20)
Ranged javelin +8 (1d6+3)
Special Attacks channel positive energy (DC 15, 3d6), favored enemy (undead +2), smite evil 2/day (+3 attack and AC, +5 damage)
Spell-Like Abilities (CL 5th; concentration +8)
At will—detect evil
Paladin Spells Prepared (CL 2nd; concentration +5)
1st—bless weapon, detect undead


Str 16, Dex 10, Con 14, Int 8, Wis 12, Cha 16
Base Atk +8; CMB +11; CMD 21
Feats Extra Mercy, Improved Shield Bash, Power Attack, Shield Focus, Shield WallAPG, Vital Strike, Weapon Focus (longsword)
Skills Diplomacy +14, Heal +5, Knowledge (religion) +7, Perception +6, Sense Motive +7
Languages Common
SQ aura, code of conduct, divine bond (weapon +1, 1/day), lay on hands (2d6, 5/day), mercy (shaken, sickened), sentinel against undeath +1
Combat Gear potion of eagle’s splendor, potion of lesser restoration, holy water; Other Gear +1 full plate, +1 heavy steel shield, +1 longsword, javelins (4), cloak of resistance +1, silver holy symbol of Iomedae, sunrods (2), 7 gp

Special Abilities

Favored Enemy (Ex) A Knight of Ozem gains a favored enemy bonus of +2 against undead. This ability functions as the ranger class ability.

Sentinel Against Undeath (Ex) A Knight of Ozem gains a bonus equal to 1/3 his Knight of Ozem level on Perception and Sense Motive checks against undead. He also gains this bonus as a dodge bonus to his AC and CMD against attacks made by undead.

Formed to battle the threat of the Whispering Tyrant, the Knights of Ozem stand in unf linching defense of Lastwall and against undead wherever they may rise. Once they owed allegiance to Arazni, but with her fall and the demise of Aroden, the order has transferred its allegiance to Iomedae, herself a leader of the knights during her mortal days.

Though much of the attention of Lastwall has turned to Belkzen, the knights argue for eternal vigilance against the possibility of the Whispering Tyrant’s escape from Gallowspire or the rise of one of his many lieutenants. Besides this unending watch, the Knights of Ozem search for the bloodstones of Arazni, canopic jars said to contain the organs of the Harlot Queen’s mortal frame. With or without the bloodstones, they seek the final destruction of their lost patron, that her soul might at last find eternal rest. If anything can move a Knight of Ozem to bend his oaths, it is the hope of freeing Arazni from Geb’s sinister control.