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Island Defender

Island Defender CR 6

Source NPC Codex pg. 66
XP 2,400
Elf druid 7
LN Medium humanoid (elf)
Init +6; Senses low-light vision; Perception +15

Defense

AC 24, touch 14, flat-footed 22 (+7 armor, +2 deflection, +2 Dex, +3 shield)
hp 47 (7d8+12)
Fort +6, Ref +6, Will +8; +2 vs. enchantments, +4 vs. fey and plant-targeted effects
Immune sleep; Resist cold 10

Offense

Speed 20 ft.
Melee mwk shortspear +6 (1d6) or club +5 (1d6)
Ranged mwk shortspear +8 (1d6)
Special Attacks wild shape 2/day
Spell-Like Abilities (CL 7th; concentration +10)
6/day—icicle
Druid Spells Prepared (CL 7th; concentration +10)
4th—control waterD, ice storm
3rd—cure moderate wounds, daylight, sleet storm, water breathingD
2nd—animal messenger, barkskin, bear’s endurance, fog cloudD, resist energy
1st—cure light wounds, endure elements, magic fang, obscuring mistD, shillelagh, speak with animals
0 (at will)—light, mending, purify food and drink, read magic
D Domain spell; Domain Water

Tactics

Before Combat The druid drinks her potion of shield of faith.
During Combat The druid prefers to be in or near a body of water to take advantage of her abilities. She opens with her ice storm or fog cloud spells in order to slow down her opponents. Afterward, she wild shapes into either a dire bear or a giant octopus (depending on the terrain), and alternates rounds of attacks with spells such as bear’s endurance and barkskin.
Base Statistics Without shield of faith, the druid’s statistics are AC 22, touch 12, flat-footed 20; CMD 17.

Statistics

Str 10, Dex 14, Con 12, Int 15, Wis 16, Cha 8
Base Atk +5; CMB +5; CMD 19
Feats Combat Casting, Improved Initiative, Lightning Reflexes, Natural Spell
Skills Fly +4, Handle Animal +5, Heal +11, Knowledge (history) +4, Knowledge (nature) +14, Linguistics +3, Perception +15, Spellcraft +11 (+13 to identify magic item properties), Survival +14, Swim +5
Languages Common, Aquan, Draconic, Druidic, Elven, Sylvan
SQ elven magic, nature bond (Water domain), nature sense, trackless step, weapon familiarity, wild empathy +6, woodland stride
Combat Gear dust of dryness, potion of haste, potion of shield of faith, wand of cure moderate wounds (8 charges), thunderstone (2); Other Gear i>+1 dragonhide breastplate, +1 darkwood heavy wooden shield, club, masterwork shortspear, feather token (fan), antitoxin, fishing net, holly and mistletoe, silk rope (50 ft.), spell component pouch, gold torc (worth 100 gp), 43 gp

Some druids seek the peace and tranquility that only a small island can offer and are willing to lay down their life to protect their sanctuary.

Tasseira Sprayspirit

Tasseira is one of the grim elven defenders of a far-off island that contains an ancient evil. She sees all non-elves as trespassing on her domain, and attacks them on sight. She has a very close connection to the sea, spending much of her day wild shaped into an aquatic creature. She wears an ornate wooden mask to hide her features, and loose-fitting clothes of green and blue.