Initiate of FlameInitiate of Flame CR 1/2Source NPC Codex pg. 62 XP 200 Dwarf druid 1 LN Medium humanoid (dwarf) Init +0; Senses Perception +6DefenseAC 14, touch 10, flat-footed 14 (+4 armor) hp 15 (1d8+7) Fort +5, Ref +0, Will +4; +2 vs. poison, spells, and spell-like abilities Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)OffenseSpeed 20 ft. Melee spear +2 (1d8+3/×3) Ranged sling +0 (1d4+2) Special Attacks +1 on attack rolls against goblinoid and orc humanoids Spell-Like Abilities (CL 1st; concentration +3) 5/day—fire bolt Druid Spells Prepared (CL 1st; concentration +3) 1st—burning handsD (DC 13), endure elements, faerie fire 0 (at will)—detect poison, flare (DC 12), stabilize D Domain spell; Domain FireTacticsBefore Combat The druid casts endure elements each day. During Combat The druid casts faerie fire, then drops a smokestick at his feet, letting foes come to him, and possibly sets his spear against a charge. He then fights with his spear or casts burning hands.StatisticsStr 15, Dex 10, Con 16, Int 12, Wis 15, Cha 6 Base Atk +0; CMB +2; CMD 12 (16 vs. bull rush or trip) Feats Toughness Skills Climb +4, Handle Animal +2, Knowledge (geography) +5, Knowledge (nature) +3, Perception +6 (+8 to notice unusual stonework), Survival +8 Languages Common, Druidic, Dwarven, Giant SQ nature bond (Fire domain), nature sense, wild empathy –1 Combat Gear alchemist’s fire (2), smokesticks (2); Other Gear masterwork hide armor, sling with 20 bullets, spear, climber’s kit, healer’s kit, holly and mistletoe, spell component pouch, 8 gp
These hostile guardians of volcanic mountain regions have tempers to match their fiery environs, and tolerate no intruders.
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