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Gray Gardener

Gray Gardener CR 7

Source Inner Sea NPC Codex pg. 26
XP 3,200
Human inquisitor of Norgorber 5/gray gardener 3
NE Medium humanoid (human)
Init +6; Senses Perception +15


AC 18, touch 13, flat-footed 16 (+5 armor, +1 deflection, +2 Dex)
hp 55 (8d8+16)
Fort +7, Ref +4, Will +10


Speed 20 ft.
Melee +1 short sword +6 (1d6+1/19–20) or mwk alchemical silver dagger +6 (1d4–1/19–20)
Ranged mwk alchemical silver dagger +8 (1d4–1/19–20)
Special Attacks bane (8 rounds/day), sneak attack +1d6
Spell-Like Abilities (CL 5th; concentration +9)
At will—detect alignment
5 rounds/day—discern lies
Inquisitor Spells Known (CL 7th; concentration +11)
3rd (2/day)—retributionAPG (DC 17), seek thoughtsAPG (DC 17)
2nd (4/day)—confessAPG (DC 16), cure moderate wounds, detect thoughts (DC 16), hold person (DC 16)
1st (5/day)—cause fear (DC 15), comprehend languages, disguise self, divine favor, vocal alterationUM (DC 15)
0 (at will)—bleed (DC 13), brandAPG (DC 13), daze (DC 13), detect magic, guidance, siftAPG
Domain Heresy inquisitionUM


Str 10, Dex 14, Con 12, Int 8, Wis 18, Cha 14
Base Atk +5; CMB +5; CMD 18
Feats Alertness, Combat Reflexes, Intimidating GazeUM, LookoutAPG, Persuasive
Skills Bluff +15 (+18 to conceal her identity), Diplomacy +13, Disguise +13 (+16 to conceal her identity), Heal +11, Intimidate +21, Knowledge (local) +8, Perception +15, Sense Motive +19, Stealth +5
Languages Common
SQ anonymity, blessed infiltration (4/day), cunning initiative, dramatic interrogation, harsh judgment 1/day, judgment 2/ day, monster lore +4, righteous infiltration, solo tactics, stern gaze, track +2
Combat Gear oil of keen edge, potions of cure light wounds (2), potion of misdirection, wand of zone of truth (8 charges); Other Gear +1 armored coatUE, +1 short sword, mwk alchemical silver dagger, ring of protection +1, 98 gp

Special Abilities

Anonymity (Ex) The Gray Gardener receives a morale bonus equal to her class level on Bluff and Disguise checks made to conceal her identity.

Dramatic Interrogation (Ex) If the Gray Gardener threatens a helpless creature, she gains a +5 competence bonus on Diplomacy, Intimidate, and Perform checks to influence creatures that have a starting attitude of hostile, unfriendly, friendly, or helpful toward the helpless creature, include the helpless creature itself.

Harsh Judgment (Su) This functions as the inquisitor’s judgment ability, but can only be used to choose the destruction, piercing, purity, and smiting judgments. When using harsh judgment, the Gray Gardener is considered an 8th-level inquisitor for the purpose of determining the bonuses granted by the judgment.

The notorious executioners of Galt, the Gray Gardeners root out their nation’s enemies—whether actual or simply perceived— and ensure that their soul-imprisoning guillotines, the final blades, remain slaked in blood.