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Giant Hunter

Giant Hunter CR 14

Source NPC Codex pg. 122
XP 38,400
Gnome paladin 15
LG Small humanoid (gnome)
Init +4; Senses low-light vision; Perception +13
Aura courage (10 ft.), faith (10 ft.), justice (10 ft.), resolve (10 ft.)


AC 24, touch 13, flat-footed 24 (+10 armor, +2 deflection, +1 natural, +1 size)
hp 137 (15d10+50)
Fort +16, Ref +10, Will +15; +2 vs. illusions
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants); Immune charm, disease, fear


Speed 15 ft.
Melee +1 shock gnome hooked hammer +22/+17/+12 (1d6+7/×3 plus 1d6 electricity) or mwk gnome hooked hammer +22/+17/+12 (1d4+6/×4)
Ranged +1 light crossbow +17 (1d6+1/19–20)
Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids, channel positive energy (DC 20, 8d6), smite evil 5/day (+3 attack and AC, +15 damage)
Spell-Like Abilities (CL 15th; concentration +18)
At will—detect evil
1/day—dancing lights, ghost sound, prestidigitation, speak with animals
Paladin Spells Prepared (CL 12th; concentration +15)
4th—holy sword
3rd—daylight, prayer (2)
2nd—resist energy (2), shield other
1st—bless, divine favor (2), endure elements


During Combat The paladin uses divine bond to give her weapon a mix of the defending, flaming, and holy special abilities.


Str 18, Dex 10, Con 15, Int 8, Wis 12, Cha 16
Base Atk +15; CMB +18; CMD 30
Feats Bleeding Critical, Critical Focus, Extra Lay on Hands, Improved Initiative, Power Attack, Toughness, Vital Strike, Weapon Focus (gnome hooked hammer)
Skills Knowledge (dungeoneering, local) +4, Perception +13, Stealth +8
Languages Common, Gnome, Sylvan
SQ aura, code of conduct, divine bond (weapon +4, 3/day), lay on hands (7d6, 12/day), mercies (cursed, diseased, nauseated, sickened, stunned)
Combat Gear potions of haste (2); Other Gear +2 shadow half-plate, +1 light crossbow with 20 bolts, +1 shock/masterwork gnome hooked hammer, amulet of natural armor +1, belt of giant strength +2, boots of striding and springing, cloak of resistance +2, ring of protection +2, 543 gp

This paladin’s lifelong mission is to eradicate evil giants.

Neln Belgurorn

All gnomes have obsessions, but few are as grim as Neln’s obsession to see the world rid of evil giants. Her interest in this goal is neither cheerful nor curious; she has simply seen far too many villages destroyed and lives ruined by giant attacks. She sees it as her sworn duty to hunt and kill these evil beings so they cannot murder or enslave anyone else. So single-minded is her quest against giants that other gnomes have joked she must have dwarven blood in her ancestry. Since she respects dwarven tenacity and toughness, she takes this as a compliment.

Combat Encounters: Neln is commonly in the company of dwarves who share her desire to see the destruction of giant strongholds, and neither she nor her allies let anyone stand in their way. She sees those who protect giants as being as culpable as giants themselves—perhaps even worse, as they should know better.

Roleplaying Suggestions: Often frowning and stoic, Neln is not like other gnomes. Her lust for life and its experiences is dampened by her bloody quest.