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Furious Crusader

Furious Crusader CR 17

Source NPC Codex pg. 125
XP 102,400
Halfling paladin of Iomedae 18
LG Small humanoid (halfling)
Init +1; Senses Perception +13
Aura courage (10 ft.), faith (10 ft.), justice (10 ft.), resolve (10 ft.), righteousness (10 ft.)


AC 30, touch 15, flat-footed 29 (+13 armor, +3 deflection, +1 Dex, +2 natural, +1 size)
hp 139 (18d10+36)
Fort +18, Ref +12, Will +17; +2 vs. fear
DR 5/evil; Immune charm, compulsion, disease, fear


Speed 30 ft.
Melee +3 flaming longspear +27/+22/+17/+12 (1d6+9/×3 plus 1d6 fire)
Ranged +1 sling +21 (1d3+5)
Space 5 ft., Reach 5 ft. (10 ft. with longspear)
Special Attacks channel positive energy (DC 22, 9d6), smite evil 6/day (+3 attack and AC, +18 damage)
Spell-Like Abilities (CL 18th; concentration +21)
At will—detect evil
Paladin Spells Prepared (CL 15th; concentration +18)
4th—death ward, dispel evil
3rd—greater magic weapon, magic circle against evil, prayer
2nd—delay poison (2), resist energy (2)
1st—bless (2), bless weapon (2), divine favor


Before Combat The paladin casts greater magic weapon on his longspear.
During Combat The paladin reserves most of his spells and magic items for helping allies against a common foe. He uses Cleave as often as possible against grouped opponents, and Lunge and Stand Still to control the movement of multiple enemies. He uses his divine bond to give his longspear the defending, holy, keen, or speed special ability.
Base Statistics Without greater magic weapon, the paladin’s statistics are Melee +1 flaming longspear +25/+20/+15/+10 (1d6+7/×3 plus 1d6 fire).


Str 18, Dex 12, Con 14, Int 8, Wis 12, Cha 16
Base Atk +18; CMB +21; CMD 35
Feats Cleave, Combat Reflexes, Greater Vital Strike, Improved Vital Strike, Lunge, Power Attack, Stand Still, Vital Strike, Weapon Focus (longspear)
Skills Acrobatics –2 (–1 when jumping), Climb +4, Diplomacy +11, Heal +9, Knowledge (local) +4, Knowledge (religion) +7, Perception +13, Swim +2
Languages Common, Halfling
SQ aura, code of conduct, divine bond (weapon +5, 4/day), lay on hands (9d6, 12/day), mercies (blinded, cursed, diseased, paralyzed, sickened, stunned)
Combat Gear +1 holy bullets (10), +1 undead-bane bullets (10), potions of haste (2), wand of cure light wounds (50 charges); Other Gear +4 full plate, +1 flaming longspear, +1 sling with 20 bullets, amulet of natural armor +2, belt of giant strength +2, boots of striding and springing, cloak of resistance +1, ring of protection +3, 8,735 gp

The furious crusader is a compact bundle of holy power with a chip on his shoulder.

Hellin Tallhallow

Short, stout for a halfling, and powerful, Hellin sees himself as the quintessential paladin—and does not suffer fools who doubt his prowess or speak condescendingly about his size. Most of the time he is a cheerful defender of everything lawful and good, but he is quick to anger if small folk or innocents are threatened, abused, or mocked.

Combat Encounters: Hellin picks fights with slavers or slave owners, even in lands where slavery is legal or ignored. In his mind, those who turn a blind eye are just as guilty as those who forge the chains.

Roleplaying Suggestions: Hellin may need assistance with freeing or protecting a particularly large band of slaves.