Fire DiabolistFire Diabolist CR 19Source NPC Codex pg. 61 XP 204,800 Human cleric of Asmodeus 20 LE Medium humanoid (human) Init +4; Senses Perception +20DefenseAC 37, touch 14, flat-footed 37 (+11 armor, +4 deflection, +4 natural, +8 shield) hp 153 (20d8+60) Fort +18, Ref +10, Will +23 Immune fireOffenseSpeed 30 ft. Melee rod of the viper +18/+13/+8 (1d8+3) Ranged +1 heavy crossbow +16 (1d10+1/19–20) Special Attacks channel negative energy 6/day (DC 23, 10d6), hand of the acolyte (8/day) Spell-Like Abilities (CL 20th; concentration +25) 8/day—fire bolt (1d6+10 fire) 4/day—dispelling touch Cleric Spells Prepared (CL 20th; concentration +25) 9th—elemental swarmD (fire spell only), energy drain (DC 24), gate, implosion (DC 26), summon monster IX 8th—antimagic field, fire storm (DC 25), incendiary cloudD (DC 24), summon monster VIII, unholy aura 7th—blasphemy (DC 24), ethereal jaunt, greater restoration, spell turningD, summon monster VII 6th—antimagic fieldD, blade barrier (2, DC 23), heal (2) 5th—break enchantment, dispel good, flame strike (DC 22), greater command (DC 20), insect plague, spell resistanceD 4th—cure critical wounds, dimensional anchor, dismissal (DC 19), freedom of movement, unholy blight (DC 21), wall of fireD 3rd—bestow curse (DC 18), fireballD (DC 20), magic vestment (2), protection from energy (2, DC 18) 2nd—align weapon, delay poison, hold person (DC 17), lesser restoration, produce flameD, spiritual weapon 1st—bless, burning handsD (DC 18), command (3, DC 16), doom (DC 16), sanctuary (DC 16) 0 (at will)—create water, detect magic, guidance, mending D Domain spell; Domains Fire, MagicTacticsBefore Combat The cleric casts delay poison, freedom of movement, magic vestment (armor and shield), and spell turning. During Combat The cleric first conjures devils to defend him. Base Statistics Without magic vestment the cleric’s statistics are AC 29, touch 14, flat-footed 29.StatisticsStr 13, Dex 10, Con 14, Int 13, Wis 21, Cha 16 Base Atk +15; CMB +16; CMD 30 Feats Alignment Channel (evil), Augment Summoning, Combat Casting, Greater Spell Focus (evocation), Improved Initiative, Improved Iron Will, Iron Will, Shield Focus, Spell Focus (conjuration), Spell Focus (evocation), Spell Penetration Skills Bluff +13, Diplomacy +16, Intimidate +13, Knowledge (arcana) +9, Knowledge (religion) +14, Perception +20, Sense Motive +18, Spellcraft +14 Languages Common, Infernal SQ aura Combat Gear potion of displacement, potion of fly, potion of haste; Other Gear +1 mithral breastplate, +1 heavy steel shield, +1 heavy crossbow with 20 bolts, rod of the viper, amulet of natural armor +4, bag of holding (type II), belt of physical might +2 (Con, Dex), cloak of resistance +4, headband of inspired wisdom +4, ring of counterspells, ring of protection +4, silver unholy symbol, material components for gate (worth 10,000 gp), 3,855 gp
The fire diabolist serves the lord of Hell. He uses flame and infernal creatures to subjugate all to his will.
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