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Fiendslayer

Fiendslayer CR 12

Source NPC Codex pg. 136
XP 19,200
Half-elf ranger 13
N Medium humanoid (elf, human)
Init +5; Senses low-light vision; Perception +26

Defense

AC 28, touch 16, flat-footed 22 (+8 armor, +5 Dex, +1 dodge, +4 natural)
hp 125 (13d10+49)
Fort +12, Ref +14, Will +7; +2 vs. enchantments
Defensive Abilities evasion; Immune fire (120 points), poison, sleep; Resist electricity 20

Offense

Speed 40 ft.
Melee +1 cold iron rapier +17/+12/+7 (1d6+3/15–20), +1 silver dagger +17/+12/+7 (1d4+2/19–20)
Ranged +1 light crossbow +19 (1d8+1/19–20)
Special Attacks favored enemy (evil outsiders +6, magical beasts +2, undead +2)
Ranger Spells Prepared (CL 10th; concentration +12)
3rd—cure moderate wounds
2nd—barkskin, bear’s endurance, protection from energy
1st—delay poison, longstrider, resist energy (2)

Tactics

Before Combat The ranger casts barkskin, bear’s endurance, delay poison, longstrider, protection from energy (fire), and resist energy (electricity).
During Combat If fighting demons or devils, the ranger applies oil of bless weapon to one weapon and drinks her potion of heroism.
Base Statistics Without barkskin, bear’s endurance, delay poison, longstrider, protection from energy, and resist energy, the ranger’s statistics are AC 24, touch 16, flat-footed 18; hp 99; Fort +10; Immune sleep; Resist none; Speed 30; Con 12; Skills Acrobatics +15.

Statistics

Str 14, Dex 21, Con 16, Int 10, Wis 14, Cha 8
Base Atk +13; CMB +15; CMD 31
Feats Dodge, Double Slice, Endurance, Greater Two-Weapon Fighting, Improved Critical (rapier), Improved Two-Weapon Fighting, Improved Vital Strike, Skill Focus (Perception), Two-Weapon Fighting, Two-Weapon Rend, Vital Strike, Weapon Finesse
Skills Acrobatics +15 (+19 when jumping), Knowledge (nature) +13, Knowledge (planes) +10, Linguistics +3, Perception +26, Ride +12, Stealth +21, Survival +18, Swim +10
Languages Abyssal, Celestial, Common, Elven, Infernal
SQ camouflage, elf blood, favored terrain (Abyss +4, underground +4, urban +2), hunter’s bond (companions), quarry, swift tracker, track +6, wild empathy +12, woodland stride
Combat Gear oil of bless weapon (2), potions of cure serious wounds (2), potion of heroism, potions of invisibility (2), +1 evil outsider-bane bolts (5), holy water (4); Other Gear +2 mithral breastplate, +1 cold iron rapier, +1 light crossbow with 15 bolts, +1 silver dagger, belt of incredible dexterity +2, cloak of resistance +1, 772 gp

The fiendslayer’s ultimate goal is to rid the mortal world of evil outsiders.

Elizaveta Oriones

Trained by a church, Elizaveta sees killing demons and devils as a sacred duty. In villages plagued by fiends, she questions locals to determine what kind of threat she faces. If foolish dabblers called the fiends, she turns them in. If the summoning was deliberate, she kills those who were responsible.

Combat Encounters:Eliza might confront the PCs if she hears rumors that one is a conjurer or summoner.

Roleplaying Suggestions: Eliza volunteers her help only if PCs are hunting demons, devils, or fiendish cults.