Entertainer (Minstrel)Entertainer (Minstrel) CR 5Source GameMastery Guide pg. 273 XP 1,600 Human bard 6 N Medium humanoid Init +2; Senses Perception +8DefenseAC 17, touch 12, flat-footed 15 (+4 armor, +2 Dex, +1 shield) hp 30 (6d8+3) Fort +2, Ref +7, Will +4; +4 vs. bardic performance, language– dependent, and sonicOffenseSpeed 30 ft. Melee mwk rapier +6 (1d6+1/18–20) Ranged +1 light crossbow +7 (1d8+1/19–20) Special Attacks bardic performance 24 rounds/day (countersong, distraction, fascinate [DC 17], inspire competence +2, inspire courage +2, suggestion [DC 17]) Bard Spells Known (CL 6th; concentration +10) 2nd (4/day)—calm emotions, enthrall (DC 16), sound burst (DC 16), tongues 1st (5/day)—charm person (DC 15), cure light wounds, expeditious retreat, grease (DC 15) 0 (at will)—ghost sound (DC 14), light, lullaby, mage hand, resistance, summon instrumentStatisticsStr 12, Dex 14, Con 10, Int 13, Wis 8, Cha 18 Base Atk +4; CMB +5; CMD 17 Feats Extra Performance, Point Blank Shot, Precise Shot, Skill Focus (Perform [String]) Skills Acrobatics +10, Bluff +18, Diplomacy +18, Knowledge (nobility) +9, Linguistics +5, Perception +8, Perform (oratory) +13, Perform (sing) +13, Perform (string) +18, Sense Motive +13, Sleight of Hand +11, Spellcraft +10, Stealth +10 Languages Common, Dwarven, Elven SQ bardic knowledge +3, lore master 1/day, versatile performance (oratory, string) Combat Gear scrolls of cure light wounds (2), disguise self (2), remove fear (2), pyrotechnics; Other Gear masterwork chain shirt, masterwork buckler, +1 light crossbow with 10 bolts, masterwork rapier, masterwork harp
Boon A minstrel can write and publish a song or story lauding the PCs and their accomplishments, granting them a +2 circumstance bonus on Diplomacy checks for 1 week.
A minstrel is a professional bard, an accomplished performer used to playing at festivals and lordly tables. He is a versatile performer but specializes in song, story, and especially the playing of the lute, lyre, harp, and other stringed instruments.
A minstrel down on his luck might play for a barkeep (CR 6). Two minstrels could be the apprentices of a celebrity bard (CR 11), while a troupe of three minstrels might play for a noble (CR 10) or even a king and queen (CR 15).
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