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Elven Honorblade

Elven Honorblade CR 10

Source NPC Codex pg. 118
XP 9,600
Elf paladin 11
LG Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +11
Aura courage (10 ft.), justice (10 ft.), resolve (10 ft.)


AC 22, touch 15, flat-footed 18 (+6 armor, +1 deflection, +3 Dex, +1 dodge, +1 natural)
hp 76 (11d10+11)
Fort +10, Ref +9, Will +9; +2 vs. enchantments
Immune charm, disease, fear, poison, sleep; Resist fire 20


Speed 30 ft.
Melee +1 elven curve blade +15/+10/+5 (1d10+5/15–20)
Ranged mwk longbow +15/+10/+5 (1d8/×3)
Special Attacks channel positive energy (DC 17, 6d6), smite evil 4/day (+2 attack and AC, +11 damage)
Spell-Like Abilities (CL 11th; concentration +13)
At will—detect evil
Paladin Spells Prepared (CL 8th; concentration +10)
2nd—delay poison, resist energy
1st—bless, divine favor, lesser restoration


Before Combat The paladin casts delay poison and resist energy (fire).
During Combat The paladin uses Mobility, Spring Attack, and Whirlwind Attack to engage and destroy multiple opponents at once. He normally uses his divine bond to give his weapon the flaming and holy special abilities, but if his foes are spread out, he gives it speed instead.
Base Statistics Without resist energy, the paladin’s statistics are Immune charm, disease, fear, sleep; Resist none.


Str 17, Dex 16, Con 10, Int 13, Wis 8, Cha 14
Base Atk +11; CMB +14; CMD 29
Feats Combat Expertise, Dodge, Improved Critical (elven curve blade), Mobility, Spring Attack, Whirlwind Attack
Skills Diplomacy +10, Heal +3, Knowledge (nature) +3, Perception +11, Stealth +12, Survival +4
Languages Common, Elven, Sylvan
SQ aura, code of conduct, divine bond (weapon +3, 2/day), elven magic, lay on hands (5d6, 7/day), mercies (poisoned, sickened, staggered), weapon familiarity
Gear +2 chain shirt, +1 elven curve blade, masterwork longbow with 20 arrows, amulet of natural armor +1, belt of giant strength +2, cloak of resistance +1, ring of protection +1, silver holy symbol, 319 gp

An elven honorblade guards pristine forests and hunts evil beasts that would despoil nature.

Jatha Ventoth

Jatha champions the benign nature spirits. He spends his time patrolling his beloved forests, chasing unicorns, and conversing with treants. When danger threatens his home, he has the charisma necessary to unite the creatures of the woods into an army of focused chaos.

Combat Encounters: Jatha might attack the PCs if he believes they or foes that pursue them are a threat to his home or the creatures within it. He attempts to use detect evil before attacking.

Roleplaying Suggestions: Jatha engages in mock battles with mischievous sprites, possibly leading the PCs to think he is under attack.