Elemental PriestElemental Priest CR 15Source NPC Codex pg. 57 XP 51,200 Halfling cleric of Gozreh 16 CN Small humanoid (halfling) Init +4; Senses Perception +19DefenseAC 21, touch 12, flat-footed 21 (+7 armor, +1 deflection, +2 natural, +1 size) hp 155 (16d8+80) Fort +17, Ref +10, Will +20; +2 vs. fear Immune fire (120 points); Resist cold 20, electricity 20, fire 30OffenseSpeed 20 ft. Melee mwk quarterstaff +13/+8/+3 (1d4–1) Ranged mwk light crossbow +14 (1d6/19–20) Special Attacks channel negative energy 7/day (DC 20, 8d6) Spell-Like Abilities (CL 16th; concentration +23) 10/day— icicle (1d6+8 cold damage), lightning arc (1d6+8 electricity) Cleric Spells Prepared (CL 16th; concentration +23) 8th—horrid wiltingD (DC 25), summon monster VIII (2) 7th—elemental body IVD (air only), ethereal jaunt, repulsion (DC 24), summon monster VII (2) 6th—banishment (DC 23), chain lightningD (DC 23), heal, summon monster VI, word of recall 5th—breath of life, greater command (DC 22), ice stormD, plane shift (DC 23), spell resistance, summon monster V 4th—air walkD, chaos hammer (DC 21), dismissal (DC 21), freedom of movement, summon monster IV (2) 3rd—dispel magic, invisibility purge, prayer, protection from energy (DC 20), remove blindness/deafness, water breathingD, wind wall 2nd—bear’s endurance, cure moderate wounds, hold person (DC 19), resist energy (DC 19), shatter, spiritual weapon, wind wallD 1st—bless, command (2, DC 18), cure light wounds, divine favor, obscuring mistD, shield of faith 0 (at will)—create water, detect magic, read magic, resistance D Domain spell; Domains Air, WaterTacticsBefore Combat The cleric casts air walk, bear’s endurance, freedom of movement, protection from energy (fire), and resist energy (fire). During Combat The cleric summons air and water elementals and uses Elemental Channel to keep these defenders alive so he can cast attack spells at his opponents. Base Statistics Without bear’s endurance, protection from energy, and resist energy, the cleric’s statistics are hp 123; Fort 15; Immune —; Resist cold 20, electricity 20; Con 14.StatisticsStr 8, Dex 10, Con 18, Int 12, Wis 25, Cha 15 Base Atk +12; CMB +10; CMD 21 Feats Augment Summoning, Combat Casting, Elemental Channel (air, water), Extra Channel, Improved Initiative, Lightning Reflexes, Spell Focus (conjuration) Skills Acrobatics +1 (–3 when jumping), Climb +0, Diplomacy +10, Knowledge (arcana) +9, Knowledge (nature) +6, Knowledge (planes) +14, Linguistics +5, Perception +19, Spellcraft +9, Stealth +5, Swim +3 Languages Aquan, Auran, Common, Halfling SQ aura Combat Gear potions of invisibility (2); Other Gear +1 mithral chainmail, masterwork light crossbow with 20 bolts, masterwork quarterstaff, amulet of natural armor +2, cloak of resistance +2, headband of inspired wisdom +6, ring of protection +1, forked metal rods (for plane shift), wooden unholy symbol, 1,564 gp
The elemental priest commands the forces of nature and summons powerful air and water spirits to do his bidding.
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