| EarthfatherEarthfather CR 19Source NPC Codex pg. 79XP 204,800
 Dwarf druid 20
 NE Medium humanoid (dwarf)
 Init +1; Senses Perception +22
 DefenseAC 33, touch 16, flat-footed 31 (+12 armor, +3 deflection, +1 Dex, +1 dodge, +1 insight, +5 shield)hp 150 (20d8+57)
 Fort +17, Ref +10, Will +22; +2 vs. poison, spells, and spell-like abilities
 Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants), evasion; Immune acid, poison
 OffenseSpeed 20 ft.Melee +1 ghost touch quarterstaff +19/+14/+9 (1d6+5)
 Ranged  +1 light hammer +17/+12/+7 (1d4+4)
 Special Attacks +1 on attack rolls against goblinoid and orc humanoids, wild shape at will
 Spell-Like Abilities (CL 20th; concentration +27)
 10/day—acid dart
 Druid Spells Prepared (CL 20th; concentration +27)
 9th—quickened cure critical wounds (2), elemental swarmD (earth spell only), empowered fire storm (DC 24), storm of vengeance (DC 27)
 8th—earthquakeD, finger of death (DC 25), repel metal or stone, reverse gravity, word of recall
 7th—changestaff, creeping doom (DC 25), elemental body IVD (earth only), heal, mass cure moderate wounds, true seeing
 6th—antilife shell, empowered flame strike (DC 21), greater dispel magic (2), stoneskinD
 5th—animal growth (2, DC 22), death ward, quickened obscuring mist, wall of stoneD, wall of thorns
 4th—air walk, dispel magic, flame strike (DC 21), freedom of movement (2), spike stonesD (DC 21)
 3rd—cure moderate wounds, dominate animal (DC 20), greater magic fang (3), stone shapeD, wind wall
 2nd—barkskin (3), bear's endurance, bull's strength, cat's grace, soften earth and stoneD
 1st—cure light wounds (2), faerie fire (2), magic stoneD, obscuring mist, speak with animals
 0 (at will)—create water, guidance, mending, stabilize
 D Domain spell; Domain Earth
 TacticsBefore Combat The druid casts shambler to create 1d4+2 advanced shambling mounds.During Combat The druid deploys shambling mounds, wild shapes into a Huge earth elemental, and casts spells on himself. If interrupted, he earth glides and casts storm of vengeance.
 StatisticsStr 16, Dex 13, Con 14, Int 10, Wis 24, Cha 6Base Atk +15; CMB +18; CMD 34 (38 vs. bull rush or trip)
 Feats Augment Summoning, Combat Casting, Dodge, Empower Spell, Heavy Armor Proficiency, Natural Spell, Power Attack, Quicken Spell, Spell Focus (conjuration), Vital Strike
 Skills Fly +3, Handle Animal +3, Knowledge (engineering) +4, Knowledge (nature) +15, Knowledge (planes) +8, Linguistics +4, Perception +22 (+24 to notice unusual stonework), Perform (percussion) +4, Ride +3, Spellcraft +21, Survival +19, Swim +5
 Languages Aquan, Auran, Common, Druidic, Dwarven, Ignan, Terran
 SQ a thousand faces, nature bond (Earth domain), nature sense, timeless body, trackless step, wild empathy +18, woodland stride
 Gear +3 wild ironwood full plate, +3 animated darkwood heavy wooden shield, +1 ghost touch quarterstaff, +1 light hammer, boots of speed, cloak of resistance +3, dusty rose prism ioun stone, headband of inspired wisdom +4, ring of evasion, ring of protection +3, holly and mistletoe, spell component pouch, 487 gp
 
 Providers of ancient wisdom, these rare and powerful dwarven druids are venerated by their people.
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