Dwarven RagerDwarven Rager CR 1Source NPC Codex pg. 10 XP 400 Dwarf barbarian 2 CN Medium humanoid (dwarf) Init +2; Senses Perception +7DefenseAC 18, touch 10, flat-footed 16 (+6 armor, +2 Dex, –2 rage, +2 shield) hp 28 (2d12+10) Fort +7, Ref +2, Will +4; +2 vs. poison, spells, and spell-like abilities Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants), uncanny dodgeOffenseSpeed 30 ft. Melee mwk dwarven waraxe +7 (1d10+4/×3) or mwk dwarven waraxe +5 (1d10+4/×3), armor spikes +4 (1d6+2) or spiked heavy steel shield +4 (1d8+4) Ranged throwing axe +4 (1d6+4) Special Attacks +1 on attack rolls against goblinoid and orc humanoids, rage (8 rounds/day), rage powers (knockback)TacticsDuring Combat The barbarian uses his shield primarily for defense. Base Statistics When not raging, the barbarian's statistics are AC 20, touch 12, flat-footed 18; hp 24; Fort +5, Will +2; Melee mwk dwarven waraxe +5 (1d10+2/×3) or mwk dwarven waraxe +3 (1d10+2/×3), armor spikes +2 (1d6+1) or spiked heavy shield +2 (1d8+2); Ranged throwing axe +4 (1d6+2); Str 14, Con 15; CMB +4; Skills Climb +1.StatisticsStr 18, Dex 15, Con 19, Int 10, Wis 14, Cha 6 Base Atk +2; CMB +6; CMD 16 (20 vs. bull rush or trip) Feats Two-Weapon Fighting Skills Climb +3, Knowledge (dungeoneering, engineering) +2, Perception +7 (+9 to notice unusual stonework), Survival +6 Languages Common, Dwarven SQ fast movement Combat Gear acid; Other Gear masterwork breastplate with armor spikes, spiked heavy steel shield, masterwork dwarven waraxe, throwing axe, 2 gp
The most adventurous, thrill-seeking, and foolhardy dwarves can go a little mad, roaming the land in their search for blood and battle.
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