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Drow Matron

Drow Matron CR 15

Source Inner Sea NPC Codex pg. 19
XP 51,200
Drow noble cleric of Nocticula 15
CE Medium humanoid (elf)
Init +4; Senses darkvision 120 ft.; Perception +8

Defense

AC 22, touch 12, flat-footed 20 (+8 armor, +2 Dex, +2 natural)
hp 116 (15d8+45)
Fort +13, Ref +14, Will +18; +2 vs. enchantment
Immune sleep; SR 26

Offense

Speed 20 ft.
Melee mwk dagger +12/+7/+2 (1d4/19–20 plus poison)
Ranged mwk hand crossbow +17 (1d4/19–20 plus poison)
Special Attacks channel negative energy 6/day (DC 20, 8d6)
Spell-Like Abilities (CL 15th)
Constant—detect magic
At will—dancing lights, deeper darkness, faerie fire, feather fall, levitate
1/day—divine favor, dispel magic, suggestion (DC 16)
Domain Spell-Like Abilities (CL 15th; concentration +21)
At will—charming smile (15 rounds, DC 17)
9/day—dazing touch, touch of darkness (7 rounds)
Cleric Spells Prepared (CL 15th; concentration +21)
8th—demandD (DC 24), summon monster VIII
7th—destruction (DC 23), power word blindD, word of chaos
6th—blade barrier (DC 22), greater dispel magic, harm (DC 22), heal, shadow walk (DC 22)D
5th—break enchantment, breath of life, charm monsterD (DC 21), dispel good, flame strike (DC 21), slay living (DC 21)
4th—air walk, cure critical wounds (2), freedom of movement, heroismD, neutralize poison
3rd—bestow curse (2, DC 19), prayer, protection from energy, stone shape, suggestion (DC 19)D
2nd—align weapon, bear’s endurance, blindness/deafnessD (DC 18, only to cause blindness), death knell (DC 18), hold person (DC 18), silence (2, DC 18)
1st—bless, charm personD (DC 17), command (2, DC 17), detect good, shield of faith (2)
0 (at will)—bleed (DC 16), read magic, resistance, virtue
D domain spell; Domains Charm, Darkness

Statistics

Str 10, Dex 19, Con 12, Int 10, Wis 22, Cha 16
Base Atk +11; CMB +11; CMD 25
Feats Blind-Fight, Combat Casting, Lightning Reflexes, Point-Blank Shot, Precise Shot, Quick Draw, Rapid Reload (hand crossbow), Toughness, Weapon Focus (hand crossbow)
Skills Knowledge (religion) +12, Linguistics +4, Perception +8, Spellcraft +13, Stealth +10; Racial Modifiers +2 Perception
Languages Abyssal, Elven, Undercommon
SQ aura, eyes of darkness (7 rounds/day), poison use
Combat Gear +1 bane bolts (10, various designated foes), +1 icy burst seeking bolts (2), +3 unholy bolts (2), potions of invisibility (2), drow poison (6 doses); Other Gear +2 glamered chainmail, mwk dagger, mwk hand crossbow with 10 bolts, amulet of natural armor +2, belt of incredible dexterity +2, cloak of resistance +3, headband of mental prowess +2 (Wis, Cha), 282 gp

Among the demon-worshiping dark elves of Sekamina, the drow matrons are some of the most dangerous. Not only do they hold considerable influence within their matriarchal society, but they must be capable of wicked cunning, incredible treachery, and vile deeds to have attained their august rank as leaders of their chaotic and conniving kind.