Dragon SmiterDragon Smiter CR 12Source NPC Codex pg. 120 XP 19,200 Human paladin of Iomedae 13 LG Medium humanoid (human) Init +1; Senses Perception +9 Aura courage (10 ft.), justice (10 ft.), resolve (10 ft.)DefenseAC 23, touch 11, flat-footed 22 (+11 armor, +1 Dex, +1 natural) hp 115 (13d10+39) Fort +13, Ref +10, Will +10 Immune charm, disease, fearOffenseSpeed 20 ft. Melee +1 dragon-bane greatsword +21/+16/+11 (2d6+10/19–20) Ranged mwk heavy crossbow +15 (1d10/19–20) Special Attacks channel positive energy (DC 17, 7d6), smite evil 5/day (+1 attack and AC, +13 damage) Spell-Like Abilities (CL 13th; concentration +14) At will—detect evil Paladin Spells Prepared (CL 10th; concentration +11) 3rd—prayer 2nd—eagle’s splendor, resist energy 1st—bless (2), divine favor (2)TacticsBefore Combat The paladin casts resist energy against the breath weapon energy type of dragons he expects to fight. During Combat The paladin casts eagle’s splendor to improve his smite and divine grace. He uses Improved Vital Strike and Lunge to land solid hits on creatures with reach.StatisticsStr 22, Dex 12, Con 14, Int 10, Wis 8, Cha 13 Base Atk +13; CMB +19; CMD 30 Feats Cleave, Great Cleave, Improved Vital Strike, Lightning Reflexes, Lunge, Power Attack, Vital Strike, Weapon Focus (greatsword) Skills Diplomacy +9, Heal +7, Knowledge (arcana, religion) +8, Linguistics +1, Perception +9, Sense Motive +7 Languages Common, Draconic SQ aura, code of conduct, divine bond (weapon +3, 3/day), lay on hands (6d6, 7/day), mercies (frightened, paralyzed, shaken, staggered) Combat Gear +1 dragon-bane bolts (5), potion of displacement; Other Gear +2 full plate, +1 dragon-bane greatsword, masterwork heavy crossbow with 10 bolts, amulet of natural armor +1, belt of giant strength +2, cloak of resistance +2, silver holy symbol, 1,044 gp
A dragon smiter is sworn to slay dragons.Telthor GrimbladeWhen she was only 8 years old, Telthor’s entire village was consumed by dragon fire, but she was found unharmed in the rubble by priests of the goddess of valor. Seeing her survival as a miracle, the priests adopted her. For years, she suffered from terrible nightmares of fire and leathery wings. Since killing her first dragon, however, she has not had a single nightmare.
Combat Encounters: Telthor prefers to hunt alone, and might attempt to drive off anyone she thinks is unworthy of battling dragons with her. She refuses to let anyone turn her aside when she has a dragon in her path, though she is honorable and grants quarter if asked.
Roleplaying Suggestions: Telthor is quiet and suspicious, believing there are spies everywhere working for the dragons. She is currently seeking to acquire a flying magic item (a carpet of flying in particular) and is willing to team up with PCs who can direct her to where one can be found.
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