Dog Rider KnightDog Rider Knight CR 6Source NPC Codex pg. 115 XP 2,400 Halfling paladin of Sarenrae 7 LG Small humanoid (halfling) Init +2; Senses Perception +5 Aura courage (10 ft.)DefenseAC 23, touch 13, flat-footed 21 (+7 armor, +2 Dex, +3 shield, +1 size) hp 60 (7d10+17) Fort +10, Ref +8, Will +8; +2 vs. fear Immune disease, fearOffenseSpeed 15 ft. Melee +1 lance +14/+9 (1d6+5/×3) or mwk longsword +13/+8 (1d6+4/19–20) Space 5 ft., Reach 5 ft. (10 ft. with lance) Special Attacks channel positive energy (DC 16, 4d6), smite evil 3/day (+3 attack and AC, +7 damage) Spell-Like Abilities (CL 7th; concentration +10) At will—detect evil Paladin Spells Prepared (CL 4th; concentration +7) 2nd—bull’s strength 1st—bless weapon, divine favorTacticsBefore Combat The paladin casts bull’s strength. During Combat The paladin uses Ride-By Attack to charge his foes, and uses smite evil. Base Statistics Without bull’s strength, the paladin’s statistics are Melee +1 lance +12/+7 (1d6+3/×3) or mwk longsword +11/+6 (1d6+2/19–20); Str 14; CMB +8; CMD 20; Skills Climb +0.StatisticsStr 18, Dex 14, Con 13, Int 10, Wis 8, Cha 16 Base Atk +7; CMB +10; CMD 22 Feats Mounted Combat, Ride-By Attack, Toughness, Weapon Focus (lance) Skills Acrobatics +0 (–4 when jumping), Climb +2, Heal +7, Perception +5, Ride +8 (+10 to stay in the saddle), Survival +1 Languages Common, Halfling SQ aura, code of conduct, divine bond (mount), lay on hands (3d6, 6/day), mercies (dazed, shaken) Combat Gear potion of aid, potion of shield of faith; Other Gear +1 breastplate, +1 heavy steel shield, +1 lance, masterwork longsword, silver holy symbol, exotic military saddle, 420 gp
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