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Devil’s Perch Rebel

Devil’s Perch Rebel CR 4

Source Inner Sea NPC Codex pg. 18
XP 1,200
Strix witch 5
CN Medium humanoid (strix)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +7 (+12 in dim light or darkness)

Defense

AC 15, touch 15, flat-footed 11 (+1 deflection, +3 Dex, +1 dodge)
hp 30 (5d6+10)
Fort +2, Ref +4, Will +7; +2 vs. illusions

Offense

Speed 30 ft., fly 60 ft. (average)
Melee mwk spear +2 (1d8–1/×3)
Ranged dart +5 (1d4–1)
Special Attacks +1 on attack rolls against humanoids with the human subtype, hexes (disguise [5 hours], evil eye [–2, 6 rounds], slumber [5 rounds])
Witch Spells Prepared (CL 5th; concentration +8)
3rd—pain strikeAPG (DC 17), twilight knifeAPG
2nd—burning gazeAPG (DC 15), darkness, hold person (DC 15)
1st—burning hands (DC 14), cause fear (DC 14), mage armor, silent image (DC 14)
0 (at will)—bleed (DC 13), dancing lights, message, touch of fatigue (DC 13)
Patron shadow

Statistics

Str 8, Dex 16, Con 13, Int 16, Wis 12, Cha 8
Base Atk +2; CMB +1; CMD 16
Feats Alertness, Combat Casting, Dodge, Iron Will
Skills Fly +11, Intimidate +7, Knowledge (arcana, history, nature) +8, Perception +7 (+12 in dim light or darkness), Sense Motive +3, Spellcraft +11, Stealth +0 (+2 in dim light or darkness)
Languages Auran, Common, Infernal, Strix
SQ nocturnal, witch’s familiar (owl)
Combat Gear elixir of hiding, potion of protection from law, scroll of false life, wand of ray of enfeeblement (38 charges), tanglefoot bag, thunderstones (2); Other Gear darts (6), mwk spear, ring of protection +1, spell component pouch, 10 gp

The native strix of Cheliax’s western coast have resided in the rocky spires of Devil’s Perch for centuries, but with the rise of House Thrune, these isolationist humanoids have been forced to take a more active role in defending their ancestral lands from the diabolical empire. Although they seldom leave their rugged home, the strix jealously guard their territory, and more than one Chelish army patrol or arrogant Hellknight has vanished in the jagged hills of Devil’s Perch.

The strix joined forces with Aspex the Even-Tongued to free Cheliax from Taldan hegemony in 4081 AR, but following the Even-Tongued Conquest, the winged folk retreated back to their mountainous strongholds rather than join the new nation of Cheliax. Now they only want to be left alone, but centuries of foul rumors and grisly tales have made the strix into feared and hated bogeymen for their Chelish neighbors—a hatred that the strix do not hesitate to return in kind. Those strix witches who make pacts with dark forces are perhaps the most feared of all Devil’s Perch rebels, for their hexes and arcane magic allow them to inf iltrate their enemies and pick them off one by one in darkness and silence.