Alchemist | Antipaladin | Arcanist | Barbarian | Bard | Bloodrager | Brawler | Cavalier | Cleric | Druid | Fighter | Gunslinger | Hunter | Inquisitor | Investigator | Magus | Monk | Ninja | Oracle | Paladin | Ranger | Rogue | Samurai | Shaman | Skald | Slayer | Sorcerer | Summoner | Swashbuckler | Warpriest | Witch | Wizard

Adept | Aristocrat | Commoner | Expert | Warrior

Death Priest

Death Priest CR 8

Source NPC Codex pg. 50
XP 4,800
Human cleric of Urgathoa 9
NE Medium humanoid (human)
Init +6; Senses Perception +10


AC 20, touch 13, flat-footed 18 (+7 armor, +1 deflection, +2 Dex)
hp 89 (9d8+27)
Fort +11, Ref +6, Will +11


Speed 20 ft.
Melee dagger +5/+0 (1d4–1/19–20)
Ranged light crossbow +8 (1d8/19–20)
Special Attacks channel negative energy 4/day (DC 17, 5d6), hand of the acolyte (7/day)
Spell-Like Abilities (CL 9th; concentration +13)
7/day—bleeding touch (4 rounds)
1/day—dispelling touch
Cleric Spells Prepared (CL 9th; concentration +13)
5th—slay livingD (2, DC 21)
4th—death wardD, freedom of movement, poison (DC 20), spell immunity
3rd—bestow curse (DC 19), contagion (2, DC 19), dispel magicD, prayer
2nd—bear’s endurance, darkness, death knellD (DC 18), delay poison (DC 16), desecrate, resist energy (DC 16)
1st—bane (DC 15), cause fearD (DC 17, 2), entropic shield, obscuring mist, protection from good
0 (at will)—bleed (DC 16), detect poison, light, virtue
D Domain spell; Domains Death, Magic


Before Combat The cleric casts bear’s endurance, delay poison, and freedom of movement.
During Combat The cleric lets allies or undead minions handle the bulk of the fighting, using bestow curse, contagion, and slay living against individual foes or channeling negative energy against groups or to heal herself and her undead allies.
Base Statistics Without bear’s endurance, the cleric’s statistics are hp 71, Fort +9, Con 14.


Str 8, Dex 15, Con 18, Int 10, Wis 19, Cha 12
Base Atk +6; CMB +5; CMD 18
Feats Combat Casting, Command Undead, Greater Spell Focus (necromancy), Improved Channel, Improved Initiative, Spell Focus (necromancy)
Skills Craft (alchemy) +6, Heal +10, Intimidate +7, Knowledge (religion) +12, Perception +10
Languages Common
SQ aura, death’s embrace
Gear +1 chainmail, dagger, light crossbow with 20 bolts, cloak of resistance +1, headband of inspired wisdom +2, pearl of power (1st), ring of protection +1, bone unholy symbol, unholy water, onyx gems (worth 500 gp), silver dust for desecrate (worth 25 gp), 162 gp

A death priest serves the goddess of plague and undeath, and seeks to infect, kill, and animate anyone who stands in her way. She might desire to one day become undead, but remains alive for now so she can carry out tasks in places that would never allow the undead.

Relyk Zahim

Relyk obsesses over death and undead, and is in love with her goddess. She longs to become her favored servant and lover, and bestows her strange affections on corpses and undead that remind her of the dark goddess. Relyk always has a bit of a cold or some other minor sickness, though these never debilitate her or affect her abilities in any way; her symptoms might merely be affectations to ward off the unwary or show her devotion. She helps those who want to become undead do so, and is willing to assist other members of her church. However, she watches for anyone who might pass her in prominence within the church. Rivals for her god’s affection or attention find that Relyk quickly becomes a devious, heartless enemy.

Combat Encounters: Relyk can be used as a solo opponent, but is much more dangerous with undead allies. Because she is healed by negative energy, she can sustain herself and multiple undead with her channel energy ability, and may pretend to be undead to gain an advantage over gullible enemies.

Roleplaying Suggestions: Relyk can be an advocate for a country ruled by undead, the commander of a large tribe of underground ghouls, or a daytime liaison for a cabal of vampires. When she defeats an enemy, she "graciously" offers to raise him as undead.